// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.data { import com.threerings.crowd.client.BodyService; import com.threerings.presents.client.Client; import com.threerings.presents.data.InvocationMarshaller; import com.threerings.util.langBoolean; /** * Provides the implementation of the BodyService interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ public class BodyMarshaller extends InvocationMarshaller implements BodyService { /** The method id used to dispatch setIdle requests. */ public static const SET_IDLE :int = 1; // from interface BodyService public function setIdle (arg1 :Boolean) :void { sendRequest(SET_IDLE, [ langBoolean.valueOf(arg1) ]); } } }