// // $Id: SpotService.java,v 1.17 2004/08/27 02:20:44 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.spot.client; import com.threerings.presents.client.Client; import com.threerings.presents.client.InvocationService; import com.threerings.whirled.client.SceneService.SceneMoveListener; import com.threerings.whirled.spot.data.Location; /** * Defines the mechanism by which the client can request to move around * within a scene and between scenes (taking exit and entry locations into * account). These services should not be used directly, but instead * should be accessed via the {@link SpotSceneDirector}. */ public interface SpotService extends InvocationService { /** * Requests to traverse the specified portal. * * @param portalId the portal to be traversed. * @param descSceneVer the version of the destination scene data that * the client has in its local repository. */ public void traversePortal ( Client client, int portalId, int destSceneVer, SceneMoveListener listener); /** * Requests that this client's body be made to move to the specified * location. The user will be removed from any cluster from which they * are an occupant. * * @param sceneId the id of the scene in which to change location. * @param loc the location to which to move. */ public void changeLocation (Client client, int sceneId, Location loc, ConfirmListener listener); /** * Requests that this client start or join the specified cluster. They * will be relocated appropriately by the scene manager. * * @param friendOid the bodyOid of another user or the oid of an * existing cluster; the calling user will be made to join the cluster * or target user's cluster, or create a cluster with the target user * if they are not already in one. */ public void joinCluster (Client client, int friendOid, ConfirmListener listener); /** * Requests that the supplied message be delivered to listeners in the * cluster to which the specified location belongs. * * @param message the text of the message to be spoken. * @param mode an associated mode constant that can be used to * identify different kinds of "speech" (emote, thought bubble, etc.). */ public void clusterSpeak (Client client, String message, byte mode); }