// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client { /** * A logon exception is used to indicate a failure to log on to the * server. The reason for failure is encoded as a string and stored in the * message field of the exception. */ public class LogonError extends Error { /** * Constructs a logon exception with the supplied logon failure code. */ public function LogonError (msg :String, stillInProgress :Boolean = false) { super(msg); _stillInProgress = stillInProgress; } /** * Returns true if this exception is reporting an intermediate status * rather than total logon failure. The client may be falling back to an * alternative port or delaying an auto-retry attempt due to server * overload. If this method returns true, the client should not * allow additional calls to {@link Client#logon} as the current attempt is * still in progress. */ public function isStillInProgress () :Boolean { return _stillInProgress; } protected var _stillInProgress :Boolean; } }