// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client { /** * A client observer is a more detailed version of the {@link * SessionObserver} for entities that are interested in more detail about * the logon/logoff process. * *
In the normal course of affairs, clientDidLogon will
* be called after the client successfully logs on to the server and
* clientDidLogoff will be called after the client logs off
* of the server. If logon fails for any reson,
* clientFailedToLogon will be called to explain the failure.
*
*
clientWillLogoff will only be called when an abortable
* logoff is requested (like when the user clicks on a logoff button of
* some sort). It will not be called during non-abortable logoff requests
* (like when the browser calls stop on the applet and is about to yank
* the rug out from under us). If an observer aborts the logoff request,
* it should notify the user in some way why the request was aborted
* (but it shouldn't do so on the thread that calls
* clientWillLogoff).
*
*
If the client connection fails unexpectedly,
* clientConnectionFailed will be called to let the
* observers know that we lost our connection to the
* server. clientDidLogoff will be called immediately
* afterwards as a normal logoff procedure is effected.
*/
public interface ClientObserver extends SessionObserver
{
/**
* Called if anything fails during the logon attempt. This could be a
* network failure, authentication failure or otherwise. The exception
* provided will indicate the cause of the failure.
*
* @param cause an exception indicating the cause of the logon failure.
* Note: this may be a {@link LogonError} and if so, the
* caller must check {@link LogonException#isStillInProgress} to
* find out if the logon process has totally failed or if we are simply
* reporting intermediate status (we might be falling back to an
* alternative port or delaying our auto-retry attempt due to server
* overload).
*/
function clientFailedToLogon (event :ClientEvent) :void;
/**
* Called when the connection to the server went away for some
* unexpected reason. This will be followed by a call to
* clientDidLogoff.
*/
function clientConnectionFailed (event :ClientEvent) :void;
/**
* Called when an abortable logoff request is made. If the observer
* calls event.preventDefault() then it will abort the logoff request.
*/
function clientWillLogoff (event :ClientEvent) :void;
/**
* Called after the client is completely logged off from a successful
* session and is ready to reconnect to a new server if desired. This will
* only be called after an active session was terminated, not after a logon
* attempt failed as that failure will be reported by {@link
* #clientFailedToLogon}.
*/
function clientDidClear (event :ClientEvent) :void;
}
}