// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client { /** * A client observer is a more detailed version of the {@link * SessionObserver} for entities that are interested in more detail about * the logon/logoff process. * *

In the normal course of affairs, clientDidLogon will * be called after the client successfully logs on to the server and * clientDidLogoff will be called after the client logs off * of the server. If logon fails for any reson, * clientFailedToLogon will be called to explain the failure. * *

clientWillLogoff will only be called when an abortable * logoff is requested (like when the user clicks on a logoff button of * some sort). It will not be called during non-abortable logoff requests * (like when the browser calls stop on the applet and is about to yank * the rug out from under us). If an observer aborts the logoff request, * it should notify the user in some way why the request was aborted * (but it shouldn't do so on the thread that calls * clientWillLogoff). * *

If the client connection fails unexpectedly, * clientConnectionFailed will be called to let the * observers know that we lost our connection to the * server. clientDidLogoff will be called immediately * afterwards as a normal logoff procedure is effected. */ public interface ClientObserver extends SessionObserver { /** * Called if anything fails during the logon attempt. This could be a * network failure, authentication failure or otherwise. The exception * provided will indicate the cause of the failure. * * @param cause an exception indicating the cause of the logon failure. * Note: this may be a {@link LogonError} and if so, the * caller must check {@link LogonException#isStillInProgress} to * find out if the logon process has totally failed or if we are simply * reporting intermediate status (we might be falling back to an * alternative port or delaying our auto-retry attempt due to server * overload). */ function clientFailedToLogon (event :ClientEvent) :void; /** * Called when the connection to the server went away for some * unexpected reason. This will be followed by a call to * clientDidLogoff. */ function clientConnectionFailed (event :ClientEvent) :void; /** * Called when an abortable logoff request is made. If the observer * calls event.preventDefault() then it will abort the logoff request. */ function clientWillLogoff (event :ClientEvent) :void; /** * Called after the client is completely logged off from a successful * session and is ready to reconnect to a new server if desired. This will * only be called after an active session was terminated, not after a logon * attempt failed as that failure will be reported by {@link * #clientFailedToLogon}. */ function clientDidClear (event :ClientEvent) :void; } }