//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.RandomAccess;
import com.samskivert.util.IntListUtil;
/**
* Provides miscellaneous utility routines to simplify obtaining
* useful random number values and to centralize seeding and proper
* care and feeding of the pseudo-random number generator.
*/
public class RandomUtil
{
/** The random number generator used by the methods in this class. */
public static final Random rand = new Random();
/**
* Returns a pseudorandom, uniformly distributed int
* value between 0 (inclusive) and the specified value (exclusive).
*
* @param high the high value limiting the random number sought.
*/
public static int getInt (int high)
{
return rand.nextInt(high);
}
/**
* Returns a pseudorandom, uniformly distributed int
* value between high and low, exclusive of each.
*/
public static int getInt (int high, int low)
{
if (high - low - 1 <= 0) {
throw new IllegalArgumentException(
"Invalid range [high=" + high + ", low=" + low + "]");
}
return low + 1 + rand.nextInt(high - low - 1);
}
/**
* Returns a pseudorandom, uniformly distributed float value between
* 0.0 (inclusive) and the specified value (exclusive).
*
* @param high the high value limiting the random number sought.
*/
public static float getFloat (float high)
{
return rand.nextFloat() * high;
}
/**
* Pick a random index from the array, weighted by the value of the
* corresponding array element.
*
* @param weights an array of positive integers.
* @return an index into the array, or -1 if the sum of the weights
* is less than 1.
*
* For example, passing in {1, 0, 3, 4} will return
*
| 0 | 1/8th of the time |
| 1 | never |
| 2 | 3/8th of the time |
| 3 | half of the time |
count objects.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides
* fewer than count elements.
*/
public static Object pickRandom (Iterator iter, int count)
{
if (count < 1) {
throw new IllegalArgumentException(
"Must have at least one element [count=" + count + "]");
}
Object value = iter.next();
for (int ii = 0, ll = getInt(count); ii < ll; ii++) {
value = iter.next();
}
return value;
}
/**
* Picks a random object from the supplied iterator (which must
* iterate over exactly count objects. The specified skip
* object will be skipped when selecting a random value. The skipped
* object must exist exactly once in the set of objects returned by
* the iterator.
*
* @return a randomly selected item.
*
* @exception NoSuchElementException thrown if the iterator provides
* fewer than count elements.
*/
public static Object pickRandom (Iterator iter, int count, Object skip)
{
if (count < 2) {
throw new IllegalArgumentException(
"Must have at least two elements [count=" + count + "]");
}
int index = getInt(count-1);
Object value = null;
do {
value = iter.next();
if (value == skip) {
value = iter.next();
}
} while (index-- > 0);
return value;
}
}