// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util { import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.Streamable; /** * A {@link HashMap} that can be sent over the wire, bearing in mind that all keys and values must * be primitives or implement {@link Streamable}. */ public class StreamableHashMap extends HashMap implements Streamable { // documentation inherited from interface Streamable public function writeObject (out :ObjectOutputStream) :void { out.writeInt(size()); forEach(function (key :Object, value :Object) :void { out.writeObject(key); out.writeObject(value); }); } // documentation inherited from interface Streamable public function readObject (ins :ObjectInputStream) :void { var ecount :int = ins.readInt(); for (var ii :int = 0; ii < ecount; ii++) { put(ins.readObject(), ins.readObject()); } } } }