// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.net; /** * A bootstrap notification is delivered to the client once the server has * fully initialized itself in preparation for dealing with this client. * The authentication process completes very early and further information * need be communicated to the client so that it can fully interact with * the server. This information is communicated via the bootstrap * notification. */ public class BootstrapNotification extends DownstreamMessage { /** * Zero argument constructor used when unserializing an instance. */ public BootstrapNotification () { super(); } /** * Constructs an bootstrap notification with the supplied data. */ public BootstrapNotification (BootstrapData data) { _data = data; } public BootstrapData getData () { return _data; } @Override public String toString () { return "[type=BOOT, msgid=" + messageId + ", data=" + _data + "]"; } /** The data associated with this notification. */ protected BootstrapData _data; }