// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * An annotation that controls ActionScript code generation. */ @Retention(RetentionPolicy.RUNTIME) @Target({ElementType.CONSTRUCTOR, ElementType.FIELD, ElementType.METHOD, ElementType.TYPE}) public @interface ActionScript { /** * Indicates whether this field, method or class should be omitted from the ActionScript * translation. */ boolean omit () default false; /** * Indicates a custom name to be used for the ActionScript version of this field, method or * class. */ String name () default ""; /** * Indicates a custom type to be used for the ActionScript version of this field. Ignored if * used on a method or class. */ String type () default ""; }