// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import com.threerings.io.SimpleStreamableObject; import com.threerings.presents.data.ClientObject; /** * Contains information about a client only tracked on the server. This is configured as a local * attribute on the {@link ClientObject}. * *

Note: this object implements streamable so that it can be cleanly passed between servers in * a peered environment. It is never sent to the client. */ public class ClientLocal extends SimpleStreamableObject { // nothing to track at this level }