// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.io; /** * Marks an object as streamable, meaning that it can be written to {@link ObjectOutputStream} * instances and read from {@link ObjectInputStream} instances. * *
All non-transient fields will be automatically written and restored for a
* {@link Streamable} instance. Classes that wish to stream transient fields or customize the
* streaming process should implement methods with the following signatures:
*
*
* public void writeObject ({@link ObjectOutputStream} out);
* public void readObject ({@link ObjectInputStream} in);
*
*
*
They can then handle the entirety of the streaming process, or call {@link
* ObjectOutputStream#defaultWriteObject} and {@link ObjectInputStream#defaultReadObject} from
* within their writeObject and readObject methods to perform the
* standard streaming in addition to their customized behavior.
*/
public interface Streamable
{
}