// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.data; import com.threerings.io.SimpleStreamableObject; /** * Used to track and report stats on the connection manager. */ public class ConMgrStats extends SimpleStreamableObject implements Cloneable { /** The size of the queue of waiting to auth sockets. This is a snapshot at the time the stats * are requested. */ public int authQueueSize; /** The size of the queue of waiting to die sockets. This is a snapshot at the time the stats * are requested. */ public int deathQueueSize; /** The outgoing queue size. This is a snapshot at the time the stats are requested. */ public int outQueueSize; /** The overflow queue size. This is a snapshot at the time the stats are requested. */ public int overQueueSize; /** The number of connection events since the server started up. */ public int connects; /** The number of disconnection events since the server started up. */ public int disconnects; /** The number of bytes read since the server started up. */ public long bytesIn; /** The number of bytes written since the server started up. */ public long bytesOut; /** The number of messages read since the server started up. */ public int msgsIn; /** The number of messages written since the server started up. */ public int msgsOut; @Override // from Object public Object clone () { try { return super.clone(); } catch (CloneNotSupportedException cnse) { throw new RuntimeException(cnse); } } }