// // $Id: CrowdContext.java 3237 2004-11-25 00:21:46Z ray $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.util { import com.threerings.presents.util.PresentsContext; import com.threerings.crowd.client.LocationDirector; import com.threerings.crowd.client.OccupantDirector; import com.threerings.crowd.client.PlaceView; import com.threerings.crowd.chat.client.ChatDirector; /** * The crowd context provides access to the various managers, etc. that * are needed by the crowd client code. */ public interface CrowdContext extends PresentsContext { /** * Returns a reference to the location director. */ function getLocationDirector () :LocationDirector; /** * Returns a reference to the occupant director. */ function getOccupantDirector () :OccupantDirector; /** * Provides access to the chat director. */ function getChatDirector () :ChatDirector; /** * When the client enters a new place, the location director creates a * place controller which then creates a place view to visualize the * place for the user. The place view created by the place controller * will be passed to this function to actually display it in whatever * user interface is provided for the user. We don't require any * particular user interface toolkit, so it is expected that the place * view implementation will coordinate with the client implementation * so that the client can display the view provided by the place * controller. * *
Though the place view is created before we enter the place, it * won't be displayed (via a call to this function) until we have * fully entered the place and are ready for user interaction. */ function setPlaceView (view :PlaceView) :void; /** * When the client leaves a place, the place controller will remove * any place view it set previously via {@link #setPlaceView} with a * call to this method. */ function clearPlaceView (view :PlaceView) :void; } }