// // $Id: ClientObject.java 3300 2005-01-08 22:05:00Z ray $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.data { import com.threerings.presents.dobj.DObject; import com.threerings.presents.dobj.DSet; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; /** * Every client in the system has an associated client object to which * only they subscribe. The client object can be used to deliver messages * solely to a particular client as well as to publish client-specific * data. */ public class ClientObject extends DObject { /** Used to publish all invocation service receivers registered on * this client. */ public var receivers :DSet; /** * Returns a short string identifying this client. */ public function who () :String { return "(" + getOid() + ")"; } public override function writeObject (out :ObjectOutputStream) :void { super.writeObject(out); out.writeObject(receivers); } public override function readObject (ins :ObjectInputStream) :void { super.readObject(ins); receivers = ins.readObject(); } } }