// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.chat.data; import com.threerings.util.Name; /** * A ChatMessage representing a message that came from another user. */ public class UserMessage extends ChatMessage { /** The user that the message came from. */ public Name speaker; /** The mode of the message. @see ChatCodes.DEFAULT_MODE */ public byte mode; /** * For unserialization. */ public UserMessage () { } /** * Construct a user message. */ public UserMessage (String message, String bundle, Name speaker, byte mode) { super(message, bundle); this.speaker = speaker; this.mode = mode; } }