// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.dobj; /** * The distributed object manager is responsible for managing the creation * and destruction of distributed objects and propagating dobj events to * the appropriate subscribers. On the client, objects are managed as * proxies to the real objects managed by the server, so attribute change * requests are forwarded to the server and events coming down from the * server are delivered to the local subscribers. On the server, the * objects are managed directly. */ public interface DObjectManager { /** * Returns true if this distributed object manager is the * authoritative manager for the specified distributed object, or fals * if we are only providing a proxy to the object. */ public boolean isManager (DObject object); /** * Requests that the specified subscriber be subscribed to the object * identified by the supplied object id. That subscriber will be * notified when the object is available or if the subscription * request failed. * * @param oid The object id of the distributed object to which * subscription is desired. * @param target The subscriber to be subscribed. * * @see Subscriber#objectAvailable * @see Subscriber#requestFailed */ public void subscribeToObject ( int oid, Subscriber target); /** * Requests that the specified subscriber be unsubscribed from the * object identified by the supplied object id. * * @param oid The object id of the distributed object from which * unsubscription is desired. * @param target The subscriber to be unsubscribed. */ public void unsubscribeFromObject ( int oid, Subscriber target); /** * Posts a distributed object event into the system. Instead of * requesting the modification of a distributed object attribute by * calling the setter for that attribute on the object itself, an * AttributeChangedEvent can be constructed and posted * directly. This is true for all event types and is useful for * situations where one doesn't have access to the object in question, * but needs to affect some event. * *

This event will be forwarded to the ultimate manager of the * object (on the client, this means it will be forwarded to the * server) where it will be checked for validity and then applied to * the object and dispatched to all its subscribers. * * @param event The event to be dispatched. */ public void postEvent (DEvent event); /** * When a distributed object removes its last subscriber, it will call * this function to let the object manager know. The manager might * then choose to flush this object from the system or unregister from * some upstream manager whose object it was proxying, for example. */ public void removedLastSubscriber (DObject obj, boolean deathWish); }