// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util { public interface Set { /** * Adds the specified element to the set if it's not already present. * Returns true if the set did not already contain the specified element. */ function add (o :Object) :Boolean; /** * Removes the specified element from this set if it is present. * Returns true if the set contained the specified element. */ function remove (o :Object) :Boolean; /** Remove all elements from this set. */ function clear () :void; /** Returns true if this set contains the specified element. */ function contains (o :Object) :Boolean; /** Retuns the number of elements in this set. */ function size () :int; // @TSC - should this be uint? /** Returns true if this set contains no elements. */ function isEmpty () :Boolean; /** * Returns all elements in the set in an Array. * *

Note: this interface does not specify whether modifying the returned Array will modify * the underlying set; the decision is up to implementation. */ function toArray () :Array; } }