// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.net { import com.threerings.io.Streamable; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.util.Short; public /* abstract */ class UpstreamMessage implements Streamable { /** This is a unique (within the context of a reasonable period * of time) identifier assigned to each upstream message. The message ids * are used to correlate a downstream response message to the * appropriate upstream request message. */ public var messageId :int; /** * Construct an upstream message. */ public function UpstreamMessage () { // automatically generate a valid message id this.messageId = nextMessageId(); } // documentation inherited from interface Streamable public function writeObject (out :ObjectOutputStream) :void { out.writeShort(messageId); } // documentation inherited from interface Streamable public final function readObject (ins :ObjectInputStream) :void { throw new Error(); // abstract: not needed } /** * Returns the next message id suitable for use by an upstream message./ */ protected static function nextMessageId () :int { _nextMessageId = (_nextMessageId + 1) % Short.MAX_VALUE; return _nextMessageId; } /** This is used to generate monotonically increasing message ids on the * client as new messages are generated. */ protected static var _nextMessageId :int; } }