// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.dobj { /** * A message event that only goes to the server. If generated on the server then it never leaves * the server. */ public class ServerMessageEvent extends MessageEvent { /** * Constructs a new message event on the specified target object with * the supplied name and arguments. * * @param targetOid the object id of the object whose attribute has * changed. * @param name the name of the message event. * @param args the arguments for this message. This array should * contain only values of valid distributed object types. */ public function ServerMessageEvent ( targetOid :int = 0, name :String = null, args :Array = null) { super(targetOid, name, args); } // Note: isPrivate() is currently not implemented in actionscript, since // it's a server-only attribute. Rest assured that this event will still // only be server-only, as it will unserialize into a Java ServerMessageEvent // on the server and then be properly private. // override public function isPrivate () :Boolean // { // // this is what makes us server-only // return true; // } } }