// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.data { import flash.system.ApplicationDomain; import com.threerings.util.ClassUtil; import com.threerings.util.Cloneable; import com.threerings.util.Integer; import com.threerings.util.Name; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.SimpleStreamableObject; import com.threerings.presents.dobj.DSet_Entry; import com.threerings.crowd.data.BodyObject; /** * The occupant info object contains all of the information about an * occupant of a place that should be shared with other occupants of the * place. These objects are stored in the place object itself and are * updated when bodies enter and exit a place. * *
A system that builds upon the Crowd framework can extend this class to * include extra information about their occupants. They will need to provide a * derived {@link BodyObject} that creates and configures their occupant info * in {@link BodyObject#createOccupantInfo}. * *
Note also that this class implements {@link Cloneable} which means * that if derived classes add non-primitive attributes, they are * responsible for adding the code to clone those attributes when a clone * is requested. */ public class OccupantInfo extends SimpleStreamableObject implements DSet_Entry, Cloneable { /** Constant value for {@link #status}. */ public static const ACTIVE :int = 0; /** Constant value for {@link #status}. */ public static const IDLE :int = 1; /** Constant value for {@link #status}. */ public static const DISCONNECTED :int = 2; /** Maps status codes to human readable strings. */ public static const X_STATUS :Array = [ "active", "idle", "discon" ]; /** The body object id of this occupant (and our entry key). */ public var bodyOid :int; /** The username of this occupant. */ public var username :Name; /** The status of this occupant. */ public var status :int = ACTIVE; /** * Constructs an occupant info record, optionally obtaining data from the * supplied BodyObject. */ public function OccupantInfo (body :BodyObject = null) { if (body != null) { bodyOid = body.getOid(); username = body.getVisibleName(); status = body.status; } } /** Access to the body object id as an int. */ public function getBodyOid () :int { return bodyOid; } /** * Generates a cloned copy of this instance. */ public function clone () :Object { var that :OccupantInfo = ClassUtil.newInstance(this) as OccupantInfo; that.bodyOid = this.bodyOid; that.username = this.username; that.status = this.status; return that; } // documentation inherited from interface DSet_Entry public function getKey () :Object { return bodyOid; } // from interface Streamable override public function readObject (ins :ObjectInputStream) :void { super.readObject(ins); bodyOid = (ins.readField(Integer) as Integer).value; username = Name(ins.readObject()); status = ins.readByte(); } // from interface Streamable override public function writeObject (out :ObjectOutputStream) :void { super.writeObject(out); out.writeObject(new Integer(bodyOid)); out.writeObject(username); out.writeByte(status); } } }