Narya Notes -*- mode: outline -*- * Media framework Make sure the animation and sprite stuff is general purpose. Fix all the code that presently loads up tiles from tilesets by id which should really be loading the tilesets by path. * General Remove dependencies of nodemap on miso. Perhaps provide an application identifier to the resource manager so that it can cache resource sets in a unique directory in the event that multiple Narya using applications are run on the same machine. Make Object{Input|Output}Stream which manages mapping from Streamable class to two-byte identifier wherein the class name is only transmitted the first time the class is seen on the stream and is subsequently identified by the two-byte identifier. The client and server can use these streams on either end to efficiently transport serializables. They will need to be reset when the client loses connection. Check to see if Serializable support already does this (in which case we can just use it directly). * 6/18/2002 ** Hot tileset action ! Refactor ObjectTileSet so that it doesn't have to extends SwissArmyTileSet, but instead the object information can be supplied as augmentation to a SwissArmyTileSet or a TrimmedTileSet - Make component bundling stuff use a short path name for the component action tile image since we have to put it into the serialized tileset instance anyway. ** Image vs. BufferedImage - Sort out the whole Image vs. BufferedImage fiasco in the media package. We're casting Image objects to BufferedImage objects willy nilly and we should rearrange things so that we're usually passing around BufferedImage objects until the time comes to convert them for display on the screen. * 6/19/2002 ** Virtual media stuff X Add "keepPathableVisible" or somesuch which like setFollowsPathable will scroll the screen but will only do so to keep the pathable in the visible bounds rather than centered. * 6/21/2002 ** Parlor enhancements - Support rematches and "best two out of three" style play * 7/24/2002 ** Cast enhancements - Eventually make BundledComponentRepository use ImageManager cache on the images it loads in ResourceBundleProvider.loadImage