// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.io.streamers { import flash.utils.ByteArray; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.io.Streamer; /** * A Streamer for ByteArray objects. */ public class ByteArrayStreamer extends Streamer { public function ByteArrayStreamer () { super(ByteArray, "[B"); // yes, that's the Java class for a byte[]. } override public function createObject (ins :ObjectInputStream) :Object { var bytes :ByteArray = new ByteArray(); bytes.length = ins.readInt(); return bytes; } override public function writeObject (obj :Object, out :ObjectOutputStream) :void { var bytes :ByteArray = (obj as ByteArray); out.writeInt(bytes.length); out.writeBytes(bytes); } override public function readObject (obj :Object, ins :ObjectInputStream) :void { var bytes :ByteArray = (obj as ByteArray); ins.readBytes(bytes, 0, bytes.length); } } }