// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import com.threerings.util.Name; import com.threerings.presents.net.AuthRequest; /** * Used to determine what type of {@link PresentsClient} to use to manage an authenticated client * as well the type of {@link ClientResolver} to use when resolving clients' runtime data. */ public interface ClientFactory { /** The default client factory. */ public static ClientFactory DEFAULT = new ClientFactory() { public Class getClientClass (AuthRequest areq) { return PresentsClient.class; } public Class getClientResolverClass (Name username) { return ClientResolver.class; } }; /** * Returns the {@link PresentsClient} derived class to use for the session that authenticated * with the supplied request. */ Class getClientClass (AuthRequest areq); /** * Returns the {@link ClientResolver} derived class to use to resolve a client with the * specified username. */ Class getClientResolverClass (Name username); }