// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.micasa.lobby; import com.threerings.io.SimpleStreamableObject; /** * A simple class for keeping track of information for each lobby in * operation on the server. */ public class Lobby extends SimpleStreamableObject { /** The object id of the lobby place object. */ public int placeOid; /** The universal game identifier string for the game matchmade by * this lobby. */ public String gameIdent; /** The human readable name of the lobby. */ public String name; /** * Constructs a lobby record and initializes it with the specified * values. */ public Lobby (int placeOid, String gameIdent, String name) { this.placeOid = placeOid; this.gameIdent = gameIdent; this.name = name; } /** * Constructs a blank lobby record suitable for unserialization. */ public Lobby () { } }