// // $Id: PuzzleGameProvider.java,v 1.2 2004/08/27 02:20:32 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.puzzle.server; import com.threerings.presents.data.ClientObject; import com.threerings.presents.server.InvocationProvider; import com.threerings.puzzle.client.PuzzleGameService; import com.threerings.puzzle.data.Board; /** * Handles the server side of the puzzle game services. */ public interface PuzzleGameProvider extends InvocationProvider { /** * Called when the client has sent a {@link * PuzzleGameService#updateProgress} service request. */ public void updateProgress (ClientObject caller, int roundId, int[] events); /** * Called when the client has sent a {@link * PuzzleGameService#updateProgressSync} service request. */ public void updateProgressSync ( ClientObject caller, int roundId, int[] events, Board[] states); }