// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.net; import java.util.List; import com.threerings.io.SimpleStreamableObject; import com.threerings.presents.data.InvocationMarshaller; /** * A BootstrapData object is communicated back to the client after authentication has * succeeded and after the server is fully prepared to deal with the client. It contains * information the client will need to interact with the server. */ public class BootstrapData extends SimpleStreamableObject { /** The unique id of the client's connection (used to address datagrams). */ public int connectionId; /** The oid of this client's associated distributed object. */ public int clientOid; /** A list of handles to invocation services. */ public List services; }