// // $Id: TeamGameConfig.java,v 1.1 2004/11/04 23:31:10 andrzej Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.parlor.game; import com.threerings.parlor.data.TableConfig; /** * Provides additional information for games with fixed teams. */ public interface TeamGameConfig extends TableConfig { /** * Returns the number of players on the first n-1 of n teams. For * instance, a game with four players in two partnerships would * return { 2 }, indicating that players 0 and 1 are partnered * against players 2 and 3. */ public int[] getTeamCounts (); }