// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.client { import flash.utils.getTimer; // function import import com.threerings.util.ObserverList; import com.threerings.util.Log; import com.threerings.util.ResultListener; import com.threerings.presents.client.BasicDirector; import com.threerings.presents.client.Client; import com.threerings.presents.client.ClientEvent; import com.threerings.presents.dobj.DObject; import com.threerings.presents.dobj.ObjectAccessError; import com.threerings.presents.dobj.Subscriber; import com.threerings.presents.dobj.SubscriberAdapter; import com.threerings.crowd.data.BodyObject; import com.threerings.crowd.data.CrowdCodes; import com.threerings.crowd.data.LocationMarshaller; import com.threerings.crowd.data.PlaceConfig; import com.threerings.crowd.data.PlaceObject; import com.threerings.crowd.util.CrowdContext; /** * The location director provides a means by which entities on the client can request to move from * place to place and can be notified if other entities have caused the client to move to a new * place. It also provides a mechanism for ratifying a request to move to a new place before * actually issuing the request. */ public class LocationDirector extends BasicDirector implements Subscriber, LocationReceiver { // statically reference classes we require LocationMarshaller; /** * Constructs a location director which will configure itself for operation using the supplied * context. */ public function LocationDirector (ctx :CrowdContext) { super(ctx); // keep this around for later _cctx = ctx; // register for location notifications _cctx.getClient().getInvocationDirector().registerReceiver(new LocationDecoder(this)); } /** * Adds a location observer to the list. This observer will subsequently be notified of * potential, effected and failed location changes. */ public function addLocationObserver (observer :LocationObserver) :void { _observers.add(observer); } /** * Removes a location observer from the list. */ public function removeLocationObserver (observer :LocationObserver) :void { _observers.remove(observer); } /** * Returns the place object for the location we currently occupy or null if we're not currently * occupying any location. */ public function getPlaceObject () :PlaceObject { return _plobj; } /** * Returns the controller for the location we currently occupy or null if we're not currently * occupying any location. */ public function getPlaceController () :PlaceController { return _controller; } /** * Returns true if there is a pending move request. */ public function movePending () :Boolean { return (_pendingPlaceId > 0); } /** * Requests that this client be moved to the specified place. A request will be made and when * the response is received, the location observers will be notified of success or failure. * * @return true if the move to request was issued, false if it was rejected by a location * observer or because we have another request outstanding. */ public function moveTo (placeId :int) :Boolean { // make sure the placeId is valid if (placeId < 0) { log.warning("Refusing moveTo(): invalid placeId " + placeId + "."); return false; } // first check to see if our observers are happy with this move request if (!mayMoveTo(placeId, null)) { return false; } // we need to call this both to mark that we're issuing a move request and to check to see // if the last issued request should be considered stale var refuse :Boolean = checkRepeatMove(); // complain if we're over-writing a pending request if (_pendingPlaceId != -1) { // if the pending request has been outstanding more than a minute, go ahead and let // this new one through in an attempt to recover from dropped moveTo requests if (refuse) { log.warning("Refusing moveTo; We have a request outstanding " + "[ppid=" + _pendingPlaceId + ", npid=" + placeId + "]."); return false; } else { log.warning("Overriding stale moveTo request [ppid=" + _pendingPlaceId + ", npid=" + placeId + "]."); } } // make a note of our pending place id _pendingPlaceId = placeId; // documentation inherited from interface MoveListener var success :Function = function (config :PlaceConfig) :void { // handle the successful move didMoveTo(_pendingPlaceId, config); // and clear out the tracked pending oid _pendingPlaceId = -1; }; // documentation inherited from interface MoveListener var failure :Function = function (reason :String) :void { // clear out our pending request oid var placeId :int = _pendingPlaceId; _pendingPlaceId = -1; log.info("moveTo failed [pid=" + placeId + ", reason=" + reason + "]."); // let our observers know that something has gone horribly awry notifyFailure(placeId, reason); }; // issue a moveTo request log.info("Issuing moveTo(" + placeId + ")."); _lservice.moveTo(_cctx.getClient(), placeId, new MoveAdapter(success, failure)); return true; } /** * Requests to move to the room that we last occupied, if such a room exists. * * @return true if we had a previous room and we requested to move to it, false if we had no * previous room. */ public function moveBack () :Boolean { if (_previousPlaceId == -1) { return false; } else { moveTo(_previousPlaceId); return true; } } /** * Issues a request to leave our current location. * * @return true if we were able to leave, false if we are in the middle of moving somewhere and * can't yet leave. */ public function leavePlace () :Boolean { if (_pendingPlaceId != -1) { return false; } // if we're not actually in a place, then no need to do anything if (_placeId > 0) { _lservice.leavePlace(_cctx.getClient()); didLeavePlace(); // let our observers know that we're no longer in a location _observers.apply(didChangeOp); } return true; } /** * This can be called by cooperating directors that need to coopt the moving process to extend * it in some way or other. In such situations, they should call this method before moving to a * new location to check to be sure that all of the registered location observers are amenable * to a location change. * * @param placeId the place oid of our tentative new location. * * @return true if everyone is happy with the move, false if it was vetoed by one of the * location observers. */ public function mayMoveTo (placeId :int, rl :ResultListener) :Boolean { var vetoed :Boolean = false; _observers.apply(function (obs :Object) :void { var lobs :LocationObserver = (obs as LocationObserver); vetoed = vetoed || !lobs.locationMayChange(placeId); }); // if we're actually going somewhere, let the controller know that we might be leaving mayLeavePlace(); // if we have a result listener, let it know if we failed or keep it for later if we're // still going if (rl != null) { if (vetoed) { rl.requestFailed(new MoveVetoedError()); } else { _moveListener = rl; } } // and return the result return !vetoed; } /** * Called to inform our controller that we may be leaving the current place. */ protected function mayLeavePlace () :void { if (_controller != null) { try { _controller.mayLeavePlace(_plobj); } catch (e :Error) { log.warning("Place controller choked in mayLeavePlace [plobj=" + _plobj + "]."); log.logStackTrace(e); } } } /** * This can be called by cooperating directors that need to coopt the moving process to extend * it in some way or other. In such situations, they will be responsible for receiving the * successful move response and they should let the location director know that the move has * been effected. * * @param placeId the place oid of our new location. * @param config the configuration information for the new place. */ public function didMoveTo (placeId :int, config :PlaceConfig) :void { if (_moveListener != null) { _moveListener.requestCompleted(config); _moveListener = null; } // keep track of our previous place id _previousPlaceId = _placeId; // clear out our last request time _lastRequestTime = 0; // do some cleaning up in case we were previously in a place didLeavePlace(); // make a note that we're now mostly in the new location _placeId = placeId; // check whether we should use a custom class loader _controller = config.createController(); if (_controller == null) { log.warning("Place config returned null controller [config=" + config + "]."); return; } _controller.init(_cctx, config); // subscribe to our new place object to complete the move _cctx.getDObjectManager().subscribeToObject(_placeId, this); } /** * Called when we're leaving our current location. Informs the location's controller that we're * departing, unsubscribes from the location's place object, and clears out our internal place * information. */ public function didLeavePlace () :void { if (_plobj != null) { // let the old controller know that things are going away if (_controller != null) { try { _controller.didLeavePlace(_plobj); } catch (e :Error) { log.warning("Place controller choked in didLeavePlace [plobj=" + _plobj + "]."); log.logStackTrace(e); } _controller = null; } // unsubscribe from our old place object _cctx.getDObjectManager().unsubscribeFromObject(_plobj.getOid(), this); _plobj = null; // and clear out the associated place id _placeId = -1; } } /** * This can be called by cooperating directors that need to coopt the moving process to extend * it in some way or other. If the coopted move request fails, this failure can be propagated * to the location observers if appropriate. * * @param placeId the place oid to which we failed to move. * @param reason the reason code given for failure. */ public function failedToMoveTo (placeId :int, reason :String) :void { if (_moveListener != null) { _moveListener.requestFailed(new MoveFailedError(reason)); _moveListener = null; } // clear out our last request time _lastRequestTime = 0; // let our observers know what's up notifyFailure(placeId, reason); } /** * Called to test and set a time stamp that we use to determine if a pending moveTo request is * stale. */ public function checkRepeatMove () :Boolean { var now :Number = getTimer(); if (now - _lastRequestTime < STALE_REQUEST_DURATION) { return true; } else { _lastRequestTime = now; return false; } } // documentation inherited from interface override public function clientDidLogon (event :ClientEvent) :void { super.clientDidLogon(event); var success :Function = function (object :DObject) :void { gotBodyObject(object as BodyObject); }; var failure :Function = function (oid :int, cause :ObjectAccessError) :void { log.warning("Location director unable to fetch body object; all has gone horribly " + "wrong [cause=" + cause + "]."); }; var client :Client = event.getClient(); client.getDObjectManager().subscribeToObject( client.getClientOid(), new SubscriberAdapter(success, failure)); } // documentation inherited override public function clientDidLogoff (event :ClientEvent) :void { super.clientDidLogoff(event); // clear ourselves out and inform observers of our departure mayLeavePlace(); didLeavePlace(); // let our observers know that we're no longer in a location _observers.apply(didChangeOp); // clear out everything else (it's possible that we were logged off in the middle of a // change location request) _pendingPlaceId = -1; _previousPlaceId = -1; _lastRequestTime = 0; _lservice = null; } // from BasicDirector override protected function registerServices (client :Client) :void { client.addServiceGroup(CrowdCodes.CROWD_GROUP); } // from BasicDirector override protected function fetchServices (client :Client) :void { // obtain our service handle _lservice = (client.requireService(LocationService) as LocationService); } protected function gotBodyObject (clobj :BodyObject) :void { // check to see if we are already in a location, in which case we'll want to be going there // straight away } // documentation inherited from interface public function forcedMove (placeId :int) :void { log.info("Moving at request of server [placeId=" + placeId + "]."); if (!movePending()) { // clear out our old place information mayLeavePlace(); didLeavePlace(); // move to the new place moveTo(placeId); } } // documentation inherited from interface Subscriber public function objectAvailable (object :DObject) :void { // yay, we have our new place object _plobj = (object as PlaceObject); // let the place controller know that we're ready to roll if (_controller != null) { try { _controller.willEnterPlace(_plobj); } catch (e :Error) { log.warning("Controller choked in willEnterPlace [place=" + _plobj + "]."); log.logStackTrace(e); } } // let our observers know that all is well on the western front _observers.apply(didChangeOp); } // documentation inherited from interface Subscriber public function requestFailed (oid :int, cause :ObjectAccessError) :void { // aiya! we were unable to fetch our new place object; something is badly wrong log.warning("Aiya! Unable to fetch place object for new location [plid=" + oid + ", reason=" + cause + "]."); // clear out our half initialized place info var placeId :int = _placeId; _placeId = -1; // let the kids know shit be fucked notifyFailure(placeId, "m.unable_to_fetch_place_object"); // we need to sort out what to do about the half-initialized place controller. presently we // punt and hope that calling didLeavePlace() without ever having called willEnterPlace() // does whatever's necessary // try to return to our previous location if (_failureHandler != null) { _failureHandler.recoverFailedMove(placeId); } else { // if we were previously somewhere (and that somewhere isn't where we just tried to // go), try going back to that happy place if (_previousPlaceId != -1 && _previousPlaceId != placeId) { moveTo(_previousPlaceId); } } } /** * Sets the failure handler which will recover from place object fetching failures. In the * event that we are unable to fetch our place object after making a successful moveTo request, * we attempt to rectify the failure by moving back to the last known working location. Because * entites that cooperate with the location director may need to become involved in this * failure recovery, we provide this interface whereby they can interject themseves into the * failure recovery process and do their own failure recovery. */ public function setFailureHandler (handler :LocationDirector_FailureHandler) :void { if (_failureHandler != null) { log.warning("Requested to set failure handler, but we've already got one. The " + "conflicting entities will likely need to perform more sophisticated " + "coordination to deal with failures. [old=" + _failureHandler + ", new=" + handler + "]."); } else { _failureHandler = handler; } } /** * The operation used to inform observers that the location changed. */ protected function didChangeOp (obs :Object) :void { (obs as LocationObserver).locationDidChange(_plobj); }; protected function notifyFailure (placeId :int, reason :String) :void { _observers.apply(function (obs :Object) :void { (obs as LocationObserver).locationChangeFailed(placeId, reason); }); } protected const log :Log = Log.getLog(this); /** The context through which we access needed services. */ protected var _cctx :CrowdContext; /** Provides access to location services. */ protected var _lservice :LocationService; /** Our location observer list. */ protected var _observers :ObserverList = new ObserverList(ObserverList.SAFE_IN_ORDER_NOTIFY); /** The oid of the place we currently occupy. */ protected var _placeId :int = -1; /** The place object that we currently occupy. */ protected var _plobj :PlaceObject; /** The place controller in effect for our current place. */ protected var _controller :PlaceController; /** The oid of the place for which we have an outstanding moveTo request, or -1 if we have no * outstanding request. */ protected var _pendingPlaceId :int = -1; /** The oid of the place we previously occupied. */ protected var _previousPlaceId :int = -1; /** The last time we requested a move to. */ protected var _lastRequestTime :Number; /** The entity that deals when we fail to subscribe to a place object. */ protected var _failureHandler :LocationDirector_FailureHandler; /** A listener that wants to know if we succeeded or how we failed to move. */ protected var _moveListener :ResultListener; /** We require that a moveTo request be outstanding for one minute before it is declared to be * stale. */ protected static const STALE_REQUEST_DURATION :int = 60 * 1000; } }