// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client; /** * The client adapter makes life easier for client observer classes that * only care about one or two of the client observer callbacks. They can * either extend client adapter or create an anonymous class that extends * it and overrides just the callbacks they care about. * *

Note that the client adapter defaults to always ratifying a call to * {@link #clientWillLogoff} by returning true. */ public class ClientAdapter implements ClientObserver { // documentation inherited public void clientWillLogon (Client client) { } // documentation inherited public void clientDidLogon (Client client) { } // documentation inherited public void clientFailedToLogon (Client client, Exception cause) { } // documentation inherited from interface public void clientObjectDidChange (Client client) { } // documentation inherited public void clientConnectionFailed (Client client, Exception cause) { } // documentation inherited public boolean clientWillLogoff (Client client) { return true; } // documentation inherited public void clientDidLogoff (Client client) { } // documentation inherited public void clientDidClear (Client client) { } }