// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import java.io.IOException; import java.net.InetAddress; import java.util.Map; import java.util.TimeZone; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import com.google.inject.Inject; import com.samskivert.util.IntMap; import com.samskivert.util.IntMaps; import com.samskivert.util.ResultListener; import com.samskivert.util.Throttle; import com.threerings.util.Name; import com.threerings.presents.data.ClientObject; import com.threerings.presents.dobj.DEvent; import com.threerings.presents.dobj.DObject; import com.threerings.presents.dobj.ObjectAccessException; import com.threerings.presents.dobj.ProxySubscriber; import com.threerings.presents.net.AuthRequest; import com.threerings.presents.net.BootstrapData; import com.threerings.presents.net.BootstrapNotification; import com.threerings.presents.net.Credentials; import com.threerings.presents.net.EventNotification; import com.threerings.presents.net.UpstreamMessage; import com.threerings.presents.net.ForwardEventRequest; import com.threerings.presents.net.LogoffRequest; import com.threerings.presents.net.PingRequest; import com.threerings.presents.net.SubscribeRequest; import com.threerings.presents.net.UnsubscribeRequest; import com.threerings.presents.net.DownstreamMessage; import com.threerings.presents.net.FailureResponse; import com.threerings.presents.net.ObjectResponse; import com.threerings.presents.net.PongResponse; import com.threerings.presents.net.UnsubscribeResponse; import com.threerings.presents.server.net.Connection; import com.threerings.presents.server.net.ConnectionManager; import com.threerings.presents.server.net.MessageHandler; import static com.threerings.presents.Log.log; /** * Represents a client session in the server. It is associated with a connection instance (while * the client is connected) and acts as the intermediary for the remote client in terms of passing * along events forwarded by the client, ensuring that subscriptions are maintained on behalf of * the client and that events are forwarded to the client. * *

A note on synchronization: the client object is structured so that its * Subscriber implementation (which is called from the dobjmgr thread) can proceed * without synchronization. This does not overlap with its other client duties which are called * from the conmgr thread and therefore also need not be synchronized. */ public class PresentsClient implements MessageHandler, ClientResolutionListener { /** Used by {@link PresentsClient#setUsername} to report success or failure. */ public static interface UserChangeListener { /** Called when the new client object has been resolved and the new client object reported * to the client, but the old one has not yet been destroyed. Any events delivered on this * callback to the old client object will be delivered. * * @param rl when this method is finished with its business and the old client object can * be destroyed, the result listener should be called. */ void changeReported (ClientObject newObji, ResultListener rl); /** Called when the user change is completed, the old client object is destroyed and all * updates are committed. */ void changeCompleted (ClientObject newObj); /** Called if some failure occurs during the user change process. */ void changeFailed (Exception cause); } /** * Returns the credentials used to authenticate this client. */ public Credentials getCredentials () { return _areq.getCredentials(); } /** * Returns the time zone in which this client is operating. */ public TimeZone getTimeZone () { return _areq.getTimeZone(); } /** * Returns true if this client has been disconnected for sufficiently long that its session * should be forcibly ended. */ public boolean checkExpired (long now) { return (getConnection() == null && (now - _networkStamp > FLUSH_TIME)); } /** * Returns the time at which this client started their network session. */ public long getSessionStamp () { return _sessionStamp; } /** * Returns the time at which this client most recently connected or disconnected. */ public long getNetworkStamp () { return _networkStamp; } /** * Returns the username with which this client instance is associated. */ public Name getUsername () { return _username; } /** * Returns the address of the connected client or null if this client is not connected. */ public InetAddress getInetAddress () { Connection conn = getConnection(); return (conn == null) ? null : conn.getInetAddress(); } /** * Configures this client with a custom class loader that will be used when unserializing * classes from the network. */ public void setClassLoader (ClassLoader loader) { _loader = loader; Connection conn = getConnection(); if (conn != null) { conn.setClassLoader(loader); } } /** * Danger: this method is not for general consumption. This changes the username of * the client, but should only be done very early in a user's session, when you know that no * one has mapped the user based on their username or has in any other way made use of their * username in a way that will break. However, it should not be done too early in the * session. The client must be fully resolved. * *

It exists to support systems wherein a user logs in with an account username and then * chooses a "screen name" by which they will play (often from a small set of available * "characters" available per account). This will take care of remapping the username to client * object mappings that were made by the Presents services when the user logs on, but anything * else that has had its grubby mits on the username will be left to its own devices, hence the * care that must be exercised when using this method. * * @param ucl an entity that will (optionally) be notified when the username conversion process * is complete. */ public void setUsername (Name username, final UserChangeListener ucl) { ClientResolutionListener clr = new ClientResolutionListener() { public void clientResolved (final Name username, final ClientObject clobj) { // if they old client object is gone by now, they ended their session while we were // switching, so freak out if (_clobj == null) { log.warning("Client disappeared before we could complete the switch to a " + "new client object [ousername=" + _username + ", nusername=" + username + "]."); _clmgr.releaseClientObject(username); Exception error = new Exception("Early withdrawal"); resolutionFailed(username, error); return; } // call down to any derived classes clientObjectWillChange(_clobj, clobj); // let the caller know that we've got some new business if (ucl != null) { ucl.changeReported(clobj, new ResultListener() { public void requestCompleted (Void result) { finishResolved(username, clobj); } public void requestFailed (Exception cause) { finishResolved(username, clobj); } }); } else { finishResolved(username, clobj); } } /** * Finish the final phase of the switch. */ protected void finishResolved (Name username, ClientObject clobj) { // let the client know that the rug has been yanked out from under their ass Object[] args = new Object[] { Integer.valueOf(clobj.getOid()) }; _clobj.postMessage(ClientObject.CLOBJ_CHANGED, args); // release our old client object; this will destroy it _clmgr.releaseClientObject(_username); // update our internal fields _username = username; _clobj = clobj; // call down to any derived classes clientObjectDidChange(_clobj); // let our listener know we're groovy if (ucl != null) { ucl.changeCompleted(_clobj); } } public void resolutionFailed (Name username, Exception reason) { log.warning("Unable to resolve new client object [oldname=" + _username + ", newname=" + username + ", reason=" + reason + "].", reason); // let our listener know we're hosed if (ucl != null) { ucl.changeFailed(reason); } } }; // resolve the new client object _clmgr.resolveClientObject(username, clr); } /** * Double Danger: this method is not for general consumption. Like * {@code #setUsername}, this changes the username of the client, but unlike setUsername, it * does it in the existing client object. Care must be taken to ensure that any client or * server code either doesn't map things based on username before this call, or that it's * updated to reflect the change. * * @return - true if the client was successfully renamed, false otherwise */ public boolean updateUsername (Name username) { if (_clmgr.renameClientObject(_username, username)) { _username = username; return true; } return false; } /** * Returns the client object that is associated with this client. */ public ClientObject getClientObject () { return _clobj; } /** * Forcibly terminates a client's session. This must be called from the dobjmgr thread. */ public void endSession () { // queue up a request for our connection to be closed (if we have a connection, that is) Connection conn = getConnection(); if (conn != null) { // go ahead and clear out our connection now to prevent funniness setConnection(null); // have the connection manager close our connection when it is next convenient _conmgr.closeConnection(conn); } // if we don't have a client object, we failed to resolve in the first place, in which case // we have to cope as best we can if (_clobj != null) { // and clean up after ourselves try { sessionDidEnd(); } catch (Exception e) { log.warning("Choked in sessionDidEnd " + this + ".", e); } // release (and destroy) our client object _clmgr.releaseClientObject(_username); } // let the client manager know that we're audi 5000 _clmgr.clientSessionDidEnd(this); // clear out the client object so that we know the session is over _clobj = null; } /** * This is called when the server is shut down in the middle of a client session. In this * circumstance, {@link #endSession} will not be called and so any persistent data * that might normally be flushed at the end of a client's session should likely be flushed * here. */ public void shutdown () { // if the client is connected, we need to fake the computation of their final connect time // because we won't be closing their socket normally if (getConnection() != null) { long now = System.currentTimeMillis(); _connectTime += ((now - _networkStamp) / 1000); } } // from interface ClientResolutionListener public void clientResolved (Name username, ClientObject clobj) { // we'll be keeping this bad boy _clobj = clobj; // if our connection was closed while we were resolving our client object, then just // abandon ship if (getConnection() == null) { log.info("Session ended before client object could be resolved: " + this + "."); endSession(); return; } // finish up our regular business sessionWillStart(); sendBootstrap(); // let the client manager know that we're operational _clmgr.clientSessionDidStart(this); } // from interface ClientResolutionListener public void resolutionFailed (Name username, Exception reason) { // urk; nothing to do but complain and get the f**k out of dodge log.warning("Unable to resolve client [username=" + username + "].", reason); // end the session now to prevent danglage endSession(); } // from interface MessageHandler public void handleMessage (UpstreamMessage message) { _messagesIn++; // count 'em up! // if the client has been getting crazy with the cheeze whiz, stick a fork in them; the // first time through we end our session, subsequently _throttle is null and we just drop // any messages that come in until we've fully shutdown if (_throttle == null) { // log.info("Dropping message from force-quit client [conn=" + _conn + // ", msg=" + message + "]."); return; } else if (_throttle.throttleOp(message.received)) { handleThrottleExceeded(); } // we dispatch to a message dispatcher that is specialized for the particular class of // message that we received MessageDispatcher disp = _disps.get(message.getClass()); if (disp == null) { log.warning("No dispatcher for message [msg=" + message + "]."); return; } // otherwise pass the message on to the dispatcher disp.dispatch(this, message); } /** * Called when {@link #setUsername} has been called and the new client object is about to be * applied to this client. The old client object will not yet have been destroyed, so any final * events can be sent along prior to the new object being put into effect. */ protected void clientObjectWillChange ( ClientObject oldClobj, ClientObject newClobj) { } /** * Called after the new client object has been committed to this client due to a call to {@link * #setUsername}. */ protected void clientObjectDidChange (ClientObject newClobj) { } /** * Initializes this client instance with the specified username, connection instance and client * object and begins a client session. */ protected void startSession (AuthRequest req, Connection conn, Object authdata) { _areq = req; _authdata = authdata; setConnection(conn); // obtain our starting username assignStartingUsername(); // resolve our client object before we get fully underway _clmgr.resolveClientObject(_username, this); // make a note of our session start time _sessionStamp = System.currentTimeMillis(); } /** * This is factored out to allow derived classes to use a different starting username than the * one supplied in the user's credentials. Generally one only wants to munge the starting * username if the user will subsequently choose a "screen name" and it is desirable to avoid * collision between the authentication user namespace and the screen namespace. */ protected void assignStartingUsername () { _username = getCredentials().getUsername(); } /** * Called by the client manager when a new connection arrives that authenticates as this * already established client. This must only be called from the congmr thread. */ protected void resumeSession (AuthRequest req, Connection conn) { // check to see if we've already got a connection object, in which case it's probably stale Connection oldconn = getConnection(); if (oldconn != null && !oldconn.isClosed()) { log.info("Closing stale connection [old=" + oldconn + ", new=" + conn + "]."); // close the old connection (which results in everything being properly unregistered) oldconn.close(); } // note our new auth request (so that we can deliver the proper bootstrap services) _areq = req; // start using the new connection setConnection(conn); // if a client connects, drops the connection and reconnects within the span of a very // short period of time, we'll find ourselves in resumeSession() before their client object // was resolved from the initial connection; in such a case, we can simply bail out here // and let the original session establishment code take care of initializing this resumed // session if (_clobj == null) { log.info("Rapid-fire reconnect caused us to arrive in resumeSession() before the " + "original session resolved its client object: " + this + "."); return; } // we need to get onto the dobj thread so that we can finalize resumption of the session _omgr.postRunnable(new Runnable() { public void run () { // now that we're on the dobjmgr thread we can resume our session resumption finishResumeSession(); } }); } /** * This is called from the dobjmgr thread to complete the session resumption. We call some call * backs and send the bootstrap info to the client. */ protected void finishResumeSession () { // if we have no client object for whatever reason; we're hosed, shut ourselves down if (_clobj == null) { log.info("Missing client object for resuming session. Killing session."); endSession(); return; } // let derived classes do any session resuming sessionWillResume(); // send off a bootstrap notification immediately as we've already got our client object sendBootstrap(); log.info("Session resumed " + this + "."); } /** * Queues up a runnable on the object manager thread where we can safely end the session. */ protected void safeEndSession () { _omgr.postRunnable(new Runnable() { public void run () { endSession(); } }); } /** * Creates our incoming message throttle. */ protected Throttle createIncomingMessageThrottle () { // more than 100 messages in 10 seconds and you're audi like 5000 return new Throttle(100, 10 * 1000L); } /** * Called when a client exceeds their allotted incoming messages per second throttle. */ protected void handleThrottleExceeded () { log.warning("Client sent more than 100 msgs in 10 seconds, disconnecting " + this + "."); safeEndSession(); _throttle = null; } /** * Makes a note that this client is no longer subscribed to this object. The subscription map * is used to clean up after the client when it goes away. */ protected synchronized void unmapSubscrip (int oid) { ClientProxy rec; synchronized (_subscrips) { rec = _subscrips.remove(oid); } if (rec != null) { rec.unsubscribe(); } else { log.warning("Missing subscription in unmap", "client", this, "oid", oid); } } /** * Clears out the tracked client subscriptions. Called when the client goes away and shouldn't * be called otherwise. */ protected void clearSubscrips (boolean verbose) { for (ClientProxy rec : _subscrips.values()) { if (verbose) { log.info("Clearing subscription", "client", this, "obj", rec.object.getOid()); } rec.unsubscribe(); } _subscrips.clear(); } /** * Called when the client session is first started. The client object has been created at this * point and after this method is executed, the bootstrap information will be sent to the * client which will trigger the start of the session. Derived classes that override this * method should be sure to call super.sessionWillStart. * *

Note: This function will be called on the dobjmgr thread which means that object * manipulations are OK, but client instance manipulations must done carefully. */ protected void sessionWillStart () { // configure a specific access controller for the client object _clobj.setAccessController(PresentsObjectAccess.CLIENT); } /** * Called when the client resumes a session (after having disconnected and reconnected). After * this method is executed, the bootstrap information will be sent to the client which will * trigger the resumption of the session. Derived classes that override this method should be * sure to call super.sessionWillResume. * *

Note: This function will be called on the dobjmgr thread which means that object * manipulations are OK, but client instance manipulations must done carefully. */ protected void sessionWillResume () { } /** * Called when the client session ends (either because the client logged off or because the * server forcibly terminated the session). Derived classes that override this method should * be sure to call super.sessionDidEnd. * *

Note: This function will be called on the dobjmgr thread which means that object * manipulations are OK, but client instance manipulations must done carefully. */ protected void sessionDidEnd () { // clear out our subscriptions so that we don't get a complaint about inability to forward // the object destroyed event we're about to generate clearSubscrips(false); } /** * Called to inform derived classes when the client has subscribed to a distributed object. */ protected void subscribedToObject (DObject object) { } /** * Called to inform derived classes when the client has unsubscribed from a distributed object. */ protected void unsubscribedFromObject (DObject object) { } /** * This is called once we have a handle on the client distributed object. It sends a bootstrap * notification to the client with all the information it will need to interact with the * server. */ protected void sendBootstrap () { // log.info("Sending bootstrap " + this + "."); // create and populate our bootstrap data BootstrapData data = createBootstrapData(); populateBootstrapData(data); // create a send bootstrap notification postMessage(new BootstrapNotification(data)); } /** * Derived client classes can override this member to create derived bootstrap data classes * that contain extra bootstrap information, if desired. */ protected BootstrapData createBootstrapData () { return new BootstrapData(); } /** * Derived client classes can override this member to populate the bootstrap data with * additional information. They should be sure to call super.populateBootstrapData * before doing their own populating, however. * *

Note: This function will be called on the dobjmgr thread which means that object * manipulations are OK, but client instance manipulations must be done carefully. */ protected void populateBootstrapData (BootstrapData data) { // give them the connection id data.connectionId = _conn.getConnectionId(); // and the client object id data.clientOid = _clobj.getOid(); // fill in the list of bootstrap services if (_areq.getBootGroups() == null) { log.warning("Client provided no invocation service boot groups? " + this); data.services = Lists.newArrayList(); } else { data.services = _invmgr.getBootstrapServices(_areq.getBootGroups()); } } /** * Called by the connection manager when this client's connection is unmapped. That may be * because of a connection failure (in which case this call will be followed up by a call to * connectionFailed) or it may be because of an orderly closing of the * connection. In either case, the client can deal with its lack of a connection in this * method. This is invoked by the conmgr thread and should behave accordingly. */ protected void wasUnmapped () { // clear out our connection reference setConnection(null); // clear out our subscriptions. we need to do this on the dobjmgr thread. it is important // that we do this *after* we clear out our connection reference. once the connection ref // is null, no more subscriptions will be processed (even those that were queued up before // the connection went away) _omgr.postRunnable(new Runnable() { public void run () { sessionConnectionClosed(); } }); } /** * Called on the dobjmgr thread when the connection associated with this session has been * closed and unmapped. If the user logged off before closing their connection, this will be * preceded by a call to {@link #sessionDidEnd}. */ protected void sessionConnectionClosed () { // clear out our dobj subscriptions in case they weren't cleared by a call to sessionDidEnd clearSubscrips(false); } /** * Called by the connection manager when this client's connection fails. This is invoked on the * conmgr thread and should behave accordingly. */ protected void connectionFailed (IOException fault) { // nothing to do here, the client manager already complained about the failed connection } /** * Sets our connection reference in a thread safe way. Also establishes the back reference to * us as the connection's message handler. */ protected synchronized void setConnection (Connection conn) { // if our connection is being cleared out, record the amount of time we were connected to // our total connected time long now = System.currentTimeMillis(); if (_conn != null && conn == null) { _connectTime += ((now - _networkStamp) / 1000); } // keep a handle to the new connection _conn = conn; // tell the connection to pass messages on to us (if we're setting a connection rather than // clearing one out) if (_conn != null) { _conn.setMessageHandler(this); // configure any active custom class loader if (_loader != null) { _conn.setClassLoader(_loader); } } // make a note that our network status changed _networkStamp = now; } /** * The connection instance must be accessed via this member function because it is read from * both the dobjmgr and conmgr threads and is modified by the conmgr thread. * * @return The connection instance associated with this client or null if the client is not * currently connected. */ protected synchronized Connection getConnection () { return _conn; } /** Callable from non-dobjmgr thread, this queues up a runnable on the dobjmgr thread to post * the supplied message to this client. */ protected final void safePostMessage (final DownstreamMessage msg) { _omgr.postRunnable(new Runnable() { public void run () { postMessage(msg); } }); } /** Queues a message for delivery to the client. */ protected final boolean postMessage (DownstreamMessage msg) { Connection conn = getConnection(); if (conn != null) { conn.postMessage(msg); _messagesOut++; // count 'em up! return true; } // don't log dropped messages unless we're dropping a lot of them (meaning something is // still queueing messages up for this dead client even though it shouldn't be) if (++_messagesDropped % 50 == 0) { log.warning("Dropping many messages? [client=" + this + ", count=" + _messagesDropped + "]."); } // make darned sure we don't have any remaining subscriptions if (_subscrips.size() > 0) { // log.warning("Clearing stale subscriptions [client=" + this + // ", subscrips=" + _subscrips.size() + "]."); clearSubscrips(_messagesDropped > 10); } return false; } @Override public String toString () { StringBuilder buf = new StringBuilder("["); toString(buf); return buf.append("]").toString(); } /** * Derived classes override this to augment stringification. */ protected void toString (StringBuilder buf) { buf.append("username=").append(_username); buf.append(", conn=").append(_conn); buf.append(", who=").append(_username); buf.append(", in=").append(_messagesIn); buf.append(", out=").append(_messagesOut); } /** * Creates a properly initialized inner-class proxy subscriber. */ protected ClientProxy createProxySubscriber () { return new ClientProxy(); } /** Used to track information about an object subscription. */ protected class ClientProxy implements ProxySubscriber { public DObject object; public void unsubscribe () { object.removeSubscriber(this); unsubscribedFromObject(object); } // from interface ProxySubscriber public void objectAvailable (DObject dobj) { if (postMessage(new ObjectResponse(dobj))) { _firstEventId = _omgr.getNextEventId(false); object = dobj; synchronized (_subscrips) { // make a note of this new subscription _subscrips.put(dobj.getOid(), this); } subscribedToObject(dobj); } else { // if we failed to send the object response, unsubscribe dobj.removeSubscriber(this); } } // from interface ProxySubscriber public void requestFailed (int oid, ObjectAccessException cause) { postMessage(new FailureResponse(oid, cause.getMessage())); } // from interface ProxySubscriber public void eventReceived (DEvent event) { if (event instanceof PresentsDObjectMgr.AccessObjectEvent) { log.warning("Ignoring event that shouldn't be forwarded " + event + ".", new Exception()); return; } // if this message was posted before we received this object and has already been // applied, then this event has already been applied to this object and we should not // forward it, it is equivalent to all the events applied to the object before we // became a subscriber if (event.eventId < _firstEventId) { return; } postMessage(new EventNotification(event)); } protected long _firstEventId; } /** * Message dispatchers are used to dispatch each different type of upstream message. We can * look the dispatcher up in a table and invoke it through an overloaded member which is faster * (so we think) than doing a bunch of instanceofs. */ protected static interface MessageDispatcher { /** * Dispatch the supplied message for the specified client. */ void dispatch (PresentsClient client, UpstreamMessage mge); } /** * Processes subscribe requests. */ protected static class SubscribeDispatcher implements MessageDispatcher { public void dispatch (PresentsClient client, UpstreamMessage msg) { SubscribeRequest req = (SubscribeRequest)msg; // log.info("Subscribing [client=" + client + ", oid=" + req.getOid() + "]."); // forward the subscribe request to the omgr for processing client._omgr.subscribeToObject(req.getOid(), client.createProxySubscriber()); } } /** * Processes unsubscribe requests. */ protected static class UnsubscribeDispatcher implements MessageDispatcher { public void dispatch (PresentsClient client, UpstreamMessage msg) { UnsubscribeRequest req = (UnsubscribeRequest)msg; int oid = req.getOid(); // log.info("Unsubscribing " + client + " [oid=" + oid + "]."); // unsubscribe from the object and clear out our proxy client.unmapSubscrip(oid); // post a response to the client letting them know that we will no longer send them // events regarding this object client.safePostMessage(new UnsubscribeResponse(oid)); } } /** * Processes forward event requests. */ protected static class ForwardEventDispatcher implements MessageDispatcher { public void dispatch (PresentsClient client, UpstreamMessage msg) { ForwardEventRequest req = (ForwardEventRequest)msg; DEvent fevt = req.getEvent(); // freak not out if a message arrives from a client just after their session ended ClientObject clobj = client.getClientObject(); if (clobj == null) { log.info("Dropping event that arrived after client disconnected " + fevt + "."); return; } // fill in the proper source oid fevt.setSourceOid(clobj.getOid()); // log.info("Forwarding event [client=" + client + ", event=" + fevt + "]."); // forward the event to the omgr for processing client._omgr.postEvent(fevt); } } /** * Processes ping requests. */ protected static class PingDispatcher implements MessageDispatcher { public void dispatch (PresentsClient client, UpstreamMessage msg) { // send a pong response using the transport with which the message was received PingRequest req = (PingRequest)msg; client.safePostMessage(new PongResponse(req.getUnpackStamp(), req.getTransport())); } } /** * Processes logoff requests. */ protected static class LogoffDispatcher implements MessageDispatcher { public void dispatch (final PresentsClient client, UpstreamMessage msg) { log.debug("Client requested logoff " + client + "."); client.safeEndSession(); } } @Inject protected ClientManager _clmgr; @Inject protected ConnectionManager _conmgr; @Inject protected PresentsDObjectMgr _omgr; @Inject protected InvocationManager _invmgr; protected AuthRequest _areq; protected Object _authdata; protected Name _username; protected Connection _conn; protected ClientObject _clobj; protected IntMap _subscrips = IntMaps.newHashIntMap(); protected ClassLoader _loader; /** The time at which this client started their session. */ protected long _sessionStamp; /** The time at which this client most recently connected or disconnected. */ protected long _networkStamp; /** The total number of seconds for which the user was connected to the server in this * session. */ protected int _connectTime; /** Prevent the client from sending too many messages too frequently. */ protected Throttle _throttle = createIncomingMessageThrottle(); // keep these for kicks and giggles protected int _messagesIn; protected int _messagesOut; protected int _messagesDropped; /** A mapping of message dispatchers. */ protected static Map, MessageDispatcher> _disps = Maps.newHashMap(); /** The amount of time after disconnection a user is allowed before their session is forcibly * ended. */ protected static final long FLUSH_TIME = 7 * 60 * 1000L; // register our message dispatchers static { _disps.put(SubscribeRequest.class, new SubscribeDispatcher()); _disps.put(UnsubscribeRequest.class, new UnsubscribeDispatcher()); _disps.put(ForwardEventRequest.class, new ForwardEventDispatcher()); _disps.put(PingRequest.class, new PingDispatcher()); _disps.put(LogoffRequest.class, new LogoffDispatcher()); } }