// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.client { import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import mx.core.IRawChildrenContainer; // a simple interface from flex import com.threerings.util.Log; import com.threerings.crowd.data.PlaceObject; /** * Provides a mechanism for dispatching notifications to all user * interface elements in a hierarchy that implement the {@link PlaceView} * interface. Look at the documentation for {@link PlaceView} for more * explanation. */ public class PlaceViewUtil { /** * Dispatches a call to {@link PlaceView#willEnterPlace} to all UI * elements in the hierarchy rooted at the component provided via the * root parameter. * * @param root the component at which to start traversing the UI * hierarchy. * @param plobj the place object that is about to be entered. */ public static function dispatchWillEnterPlace ( root :Object, plobj :PlaceObject) :void { dispatch(root, plobj, "willEnterPlace"); } /** * Dispatches a call to {@link PlaceView#didLeavePlace} to all UI * elements in the hierarchy rooted at the component provided via the * root parameter. * * @param root the component at which to start traversing the UI * hierarchy. * @param plobj the place object that is about to be entered. */ public static function dispatchDidLeavePlace ( root :Object, plobj :PlaceObject) :void { dispatch(root, plobj, "didLeavePlace"); } private static function dispatch ( root :Object, plobj :PlaceObject, funct :String) :void { // much of the code in here is adapted from // com.threerings.flash.DisplayUtil, which we cannot access because // it's in the nenya package. So sad, too bad. if (root is PlaceView) { try { (root as PlaceView)[funct](plobj); } catch (e :Error) { var log :Log = Log.getLog(PlaceViewUtil); log.warning("Component choked on " + funct + "() ", "component", root, "plobj", plobj, e); } } if (!(root is DisplayObject)) { return; } if (root is DisplayObjectContainer) { // a little type-unsafety so that we don't have to write two blocks var o :Object= (root is IRawChildrenContainer) ? IRawChildrenContainer(root).rawChildren : root; var nn :int = int(o.numChildren); for (var ii :int = 0; ii < nn; ii++) { try { root = o.getChildAt(ii); } catch (err :SecurityError) { // don't try dispatching to children we cannot access! continue; } dispatch(root, plobj, funct); } } } } }