// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import com.threerings.util.Name; import com.threerings.presents.data.ClientObject; import com.threerings.presents.net.AuthRequest; /** * Used to create a {@link PresentsClient} instance to manage an authenticated * client. */ public interface ClientFactory { /** The default client factory. */ public static ClientFactory DEFAULT = new ClientFactory () { public PresentsClient createClient (AuthRequest areq) { return new PresentsClient(); } public ClientResolver createClientResolver (Name username) { return new ClientResolver(); } }; /** * Creates an uninitialized client instance for the client that has * authenticated using the supplied request. */ public PresentsClient createClient (AuthRequest areq); /** * Requests a resolver for the client identified by the specified username. */ public ClientResolver createClientResolver (Name username); }