// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.server; import com.google.inject.Inject; import com.google.inject.Injector; import com.google.inject.Singleton; import com.threerings.presents.data.ClientObject; import com.threerings.presents.data.PermissionPolicy; import com.threerings.presents.server.ClientLocal; import com.threerings.presents.server.ClientResolver; import com.threerings.crowd.data.BodyObject; import com.threerings.crowd.data.CrowdPermissionPolicy; /** * Used to configure crowd-specific client object data. */ @Singleton public class CrowdClientResolver extends ClientResolver { @Override // from ClientResolver public ClientObject createClientObject () { return new BodyObject(); } @Override public ClientLocal createLocalAttribute () { return new BodyLocal(); } @Override // from ClientResolver public PermissionPolicy createPermissionPolicy () { return _injector.getInstance(CrowdPermissionPolicy.class); } @Inject protected Injector _injector; }