// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.data { import com.threerings.util.Iterator; import com.threerings.util.Name; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; import com.threerings.presents.dobj.DObject; import com.threerings.presents.dobj.DSet; import com.threerings.presents.dobj.DSet_Entry; import com.threerings.presents.dobj.OidList; import com.threerings.crowd.chat.data.SpeakMarshaller; //import com.threerings.crowd.chat.data.SpeakObject; /** * A distributed object that contains information on a place that is * occupied by bodies. This place might be a chat room, a game room, an * island in a massively multiplayer piratical universe, anything that has * occupants that might want to chat with one another. */ public class PlaceObject extends DObject { // AUTO-GENERATED: FIELDS START /** The field name of the occupants field. */ public static const OCCUPANTS :String = "occupants"; /** The field name of the occupantInfo field. */ public static const OCCUPANT_INFO :String = "occupantInfo"; /** The field name of the speakService field. */ public static const SPEAK_SERVICE :String = "speakService"; // AUTO-GENERATED: FIELDS END /** * Allows the client to call methods on the manager. */ public var manager :ManagerCaller; /** * Tracks the oid of the body objects of all of the occupants of this * place. */ public var occupants :OidList = new OidList(); /** * Contains an info record (of type {@link OccupantInfo}) for each * occupant that contains information about that occupant that needs * to be known by everyone in the place. Note: Don't obtain * occupant info records directly from this set when on the server, * use PlaceManager.getOccupantInfo() instead (along with * PlaceManager.updateOccupantInfo()) because it does * some special processing to ensure that readers and updaters don't * step on one another even if they make rapid fire changes to a * user's occupant info. */ public var occupantInfo :DSet = new DSet(); /** Used to generate speak requests on this place object. */ public var speakService :SpeakMarshaller; /** * We need a constructor here in actionscript to set up the * ManagerCaller. */ public function PlaceObject () { super(); manager = new ManagerCaller(this); } /** * Looks up a user's occupant info by name. * * @return the occupant info record for the named user or null if no * user in the room has that username. */ public function getOccupantInfo (username :Name) :OccupantInfo { var itr :Iterator = occupantInfo.iterator(); while (itr.hasNext()) { var info :OccupantInfo = (itr.next() as OccupantInfo); if (info.username.equals(username)) { return info; } } return null; } // // AUTO-GENERATED: METHODS START // /** // * Requests that oid be added to the occupants // * oid list. The list will not change until the event is actually // * propagated through the system. // */ // public function addToOccupants (oid :int) :void // { // requestOidAdd(OCCUPANTS, oid); // } // // /** // * Requests that oid be removed from the // * occupants oid list. The list will not change until the // * event is actually propagated through the system. // */ // public function removeFromOccupants (oid :int) :void // { // requestOidRemove(OCCUPANTS, oid); // } // // /** // * Requests that the specified entry be added to the // * occupantInfo set. The set will not change until the event is // * actually propagated through the system. // */ // public function addToOccupantInfo (elem :DSet_Entry) :void // { // requestEntryAdd(OCCUPANT_INFO, elem); // } // // /** // * Requests that the entry matching the supplied key be removed from // * the occupantInfo set. The set will not change until the // * event is actually propagated through the system. // */ // public function removeFromOccupantInfo (key :Object) :void // { // requestEntryRemove(OCCUPANT_INFO, key); // } // // /** // * Requests that the specified entry be updated in the // * occupantInfo set. The set will not change until the event is // * actually propagated through the system. // */ // public function updateOccupantInfo (elem :DSet_Entry) :void // { // requestEntryUpdate(OCCUPANT_INFO, elem); // } // // /** // * Requests that the occupantInfo field be set to the // * specified value. Generally one only adds, updates and removes // * entries of a distributed set, but certain situations call for a // * complete replacement of the set value. The local value will be // * updated immediately and an event will be propagated through the // * system to notify all listeners that the attribute did // * change. Proxied copies of this object (on clients) will apply the // * value change when they received the attribute changed notification. // */ // public function setOccupantInfo (value :DSet) :void // { // requestAttributeChange(OCCUPANT_INFO, value, this.occupantInfo); // this.occupantInfo = (value == null) ? null : value; // } // // /** // * Requests that the speakService field be set to the // * specified value. The local value will be updated immediately and an // * event will be propagated through the system to notify all listeners // * that the attribute did change. Proxied copies of this object (on // * clients) will apply the value change when they received the // * attribute changed notification. // */ // public function setSpeakService (value :SpeakMarshaller) :void // { // var ovalue :SpeakMarshaller = this.speakService; // requestAttributeChange( // SPEAK_SERVICE, value, ovalue); // this.speakService = value; // } // // AUTO-GENERATED: METHODS END // // // documentation inherited // override public function writeObject (out :ObjectOutputStream) :void // { // super.writeObject(out); // out.writeObject(occupants); // out.writeObject(occupantInfo); // out.writeObject(speakService); // } // documentation inherited override public function readObject (ins :ObjectInputStream) :void { super.readObject(ins); occupants = (ins.readObject(OidList) as OidList); occupantInfo = (ins.readObject(DSet) as DSet); speakService = (ins.readObject(SpeakMarshaller) as SpeakMarshaller); } } }