// // $Id: ActionSequence.java,v 1.5 2002/07/24 22:24:05 mdb Exp $ package com.threerings.cast; import java.awt.Point; import java.io.Serializable; /** * The action sequence class describes a particular character animation * sequence. An animation sequence consists of one or more frames of * animation, renders at a particular frame rate, and has an origin point * that specifies the location of the base of the character in relation to * the bounds of the animation images. */ public class ActionSequence implements Serializable { /** * Defines the name of the default action sequence. When component * tilesets are loaded to build a set of composited images for a * particular action sequence, a check is first made for a component * tileset specific to the action sequence and then for the * component's default tileset if the action specific tileset did not * exist. */ public static final String DEFAULT_SEQUENCE = "default"; /** The action sequence name. */ public String name; /** The number of frames per second to show when animating. */ public float framesPerSecond; /** The position of the character's base for this sequence. */ public Point origin = new Point(); /** Orientation codes for the orientations available for this * action. */ public int[] orients; /** * Returns a string representation of this action sequence. */ public String toString () { return "[name=" + name + ", framesPerSecond=" + framesPerSecond + ", origin=" + origin + ", orients=" + (orients == null ? 0 : orients.length) + "]"; } }