// // $Id: BodyMarshaller.java,v 1.5 2004/08/27 02:12:33 mdb Exp $ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.data; import com.threerings.crowd.client.BodyService; import com.threerings.presents.client.Client; import com.threerings.presents.data.InvocationMarshaller; import com.threerings.presents.dobj.InvocationResponseEvent; /** * Provides the implementation of the {@link BodyService} interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ public class BodyMarshaller extends InvocationMarshaller implements BodyService { /** The method id used to dispatch {@link #setIdle} requests. */ public static final int SET_IDLE = 1; // documentation inherited from interface public void setIdle (Client arg1, boolean arg2) { sendRequest(arg1, SET_IDLE, new Object[] { new Boolean(arg2) }); } }