// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.server; import com.threerings.presents.dobj.AccessController; import com.threerings.presents.server.PresentsClient; import com.threerings.crowd.Log; import com.threerings.crowd.chat.server.SpeakProvider; import com.threerings.crowd.data.BodyObject; import com.threerings.crowd.data.OccupantInfo; import com.threerings.crowd.server.CrowdServer; /** * The crowd client extends the presents client with crowd-specific client * handling. */ public class CrowdClient extends PresentsClient { // documentation inherited protected void sessionConnectionClosed () { super.sessionConnectionClosed(); if (_clobj != null) { // note that the user is disconnected BodyObject bobj = (BodyObject)_clobj; BodyProvider.updateOccupantStatus( bobj, bobj.location, OccupantInfo.DISCONNECTED); } } // documentation inherited protected void sessionWillStart () { super.sessionWillStart(); // configure a specific access controller for the client object _clobj.setAccessController(CrowdObjectAccess.USER); } // documentation inherited protected void sessionWillResume () { super.sessionWillResume(); if (_clobj != null) { // note that the user's active once more BodyObject bobj = (BodyObject)_clobj; BodyProvider.updateOccupantStatus( bobj, bobj.location, OccupantInfo.ACTIVE); } else { Log.warning("Session resumed but we have no client object!? " + "[client=" + this + "]."); } } // documentation inherited protected void sessionDidEnd () { super.sessionDidEnd(); BodyObject body = (BodyObject)_clobj; // clear out our location so that anyone listening for such things // will know that we've left clearLocation(body); // reset our status in case this object remains around until they // start their next session (which could happen very soon) BodyProvider.updateOccupantStatus(body, -1, OccupantInfo.ACTIVE); // clear our chat history if (body != null) { SpeakProvider.clearHistory(body.getVisibleName()); } } /** * When the user ends their session, this method is called to clear * out any location they might occupy. The default implementation * takes care of standard crowd location occupancy, but users of other * services may which to override this method and clear the user out * of a scene, zone or other location-derived occupancy. */ protected void clearLocation (BodyObject bobj) { CrowdServer.plreg.locprov.leaveOccupiedPlace(bobj); } }