// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import com.google.inject.Inject; import com.google.inject.Singleton; /** * A separate invoker thread on which we perform client authentication. This allows the normal * server operation to proceed even in the event that our authentication services have gone down * and attempts to authenticate cause long timeouts and blockage. */ @Singleton public class PresentsAuthInvoker extends ReportingInvoker { @Inject public PresentsAuthInvoker (PresentsDObjectMgr omgr, ReportManager repmgr) { super("presents.AuthInvoker", omgr, repmgr); setDaemon(true); } }