// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import com.threerings.util.signal.SignalManager; import static com.threerings.presents.Log.log; /** * Handles signals using Narya's native libsignal. */ public class NativeSignalHandler extends AbstractSignalHandler implements SignalManager.SignalHandler { // from interface SignalManager.SignalHandler public boolean signalReceived (int signo) { switch (signo) { case SignalManager.SIGTERM: termReceived(); break; case SignalManager.SIGINT: intReceived(); break; case SignalManager.SIGHUP: hupReceived(); break; default: log.warning("Received unknown signal", "signo", signo); break; } return true; } @Override protected boolean registerHandlers () { if (!SignalManager.servicesAvailable()) { return false; } SignalManager.registerSignalHandler(SignalManager.SIGTERM, this); SignalManager.registerSignalHandler(SignalManager.SIGINT, this); SignalManager.registerSignalHandler(SignalManager.SIGHUP, this); return true; } }