// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.server; import java.io.IOException; import java.net.InetAddress; import java.util.HashMap; import java.util.Iterator; import com.samskivert.util.HashIntMap; import com.samskivert.util.Throttle; import com.samskivert.util.ResultListener; import com.threerings.util.Name; import com.threerings.presents.Log; import com.threerings.presents.data.ClientObject; import com.threerings.presents.dobj.DEvent; import com.threerings.presents.dobj.DObject; import com.threerings.presents.dobj.ObjectAccessException; import com.threerings.presents.dobj.ProxySubscriber; import com.threerings.presents.net.BootstrapData; import com.threerings.presents.net.BootstrapNotification; import com.threerings.presents.net.Credentials; import com.threerings.presents.net.EventNotification; import com.threerings.presents.net.UpstreamMessage; import com.threerings.presents.net.ForwardEventRequest; import com.threerings.presents.net.LogoffRequest; import com.threerings.presents.net.PingRequest; import com.threerings.presents.net.SubscribeRequest; import com.threerings.presents.net.UnsubscribeRequest; import com.threerings.presents.net.DownstreamMessage; import com.threerings.presents.net.FailureResponse; import com.threerings.presents.net.ObjectResponse; import com.threerings.presents.net.PongResponse; import com.threerings.presents.net.UnsubscribeResponse; import com.threerings.presents.server.net.Connection; import com.threerings.presents.server.net.MessageHandler; /** * A client object represents a client session in the server. It is * associated with a connection instance (while the client is connected) * and acts as the intermediary for the remote client in terms of passing * along events forwarded by the client, ensuring that subscriptions are * maintained on behalf of the client and that events are forwarded to the * client. * *
A note on synchronization: the client object is structured
* so that its Subscriber implementation (which is called
* from the dobjmgr thread) can proceed without synchronization. This does
* not overlap with its other client duties which are called from the
* conmgr thread and therefore also need not be synchronized.
*/
public class PresentsClient
implements ProxySubscriber, MessageHandler, ClientResolutionListener
{
/** Used by {@link #setUsername} to report success or failure. */
public static interface UserChangeListener
{
/** Called when the new client object has been resolved and the
* new client object reported to the client, but the old one has
* not yet been destroyed. Any events delivered on this callback
* to the old client object will be delivered.
*
* @param rl when this method is finished with its business and
* the old client object can be destroyed, the result listener
* should be called.
* */
public void changeReported (ClientObject newObji, ResultListener rl);
/** Called when the user change is completed, the old client
* object is destroyed and all updates are committed. */
public void changeCompleted (ClientObject newObj);
/** Called if some failure occurs during the user change
* process. */
public void changeFailed (Exception cause);
}
/**
* Returns the credentials used to authenticate this client.
*/
public Credentials getCredentials ()
{
return _creds;
}
/**
* Returns true if this client has been disconnected for sufficiently
* long that its session should be forcibly ended.
*/
public boolean checkExpired (long now)
{
return (getConnection() == null && (now - _networkStamp > FLUSH_TIME));
}
/**
* Returns the time at which this client started their network
* session.
*/
public long getSessionStamp ()
{
return _sessionStamp;
}
/**
* Returns the time at which this client most recently connected or
* disconnected.
*/
public long getNetworkStamp ()
{
return _networkStamp;
}
/**
* Returns the username with which this client instance is associated.
*/
public Name getUsername ()
{
return _username;
}
/**
* Returns the address of the connected client or null if this client
* is not connected.
*/
public InetAddress getInetAddress ()
{
Connection conn = getConnection();
return (conn == null) ? null : conn.getInetAddress();
}
/**
* Configures this client with a custom class loader that will be used
* when unserializing classes from the network.
*/
public void setClassLoader (ClassLoader loader)
{
_loader = loader;
Connection conn = getConnection();
if (conn != null) {
conn.setClassLoader(loader);
}
}
/**
* Danger: this method is not for general consumption. This
* changes the username of the client, but should only be done very
* early in a user's session, when you know that no one has mapped the
* user based on their username or has in any other way made use of
* their username in a way that will break. However, it should not be
* done too early in the session. The client must be fully
* resolved.
*
*
It exists to support systems wherein a user logs in with an
* account username and then chooses a "screen name" by which they
* will play (often from a small set of available "characters"
* available per account). This will take care of remapping the
* username to client object mappings that were made by the Presents
* services when the user logs on, but anything else that has had its
* grubby mits on the username will be left to its own devices, hence
* the care that must be exercised when using this method.
*
* @param ucl an entity that will (optionally) be notified when the
* username conversion process is complete.
*/
public void setUsername (Name username, final UserChangeListener ucl)
{
ClientResolutionListener clr = new ClientResolutionListener() {
public void clientResolved (final Name username,
final ClientObject clobj)
{
// if they old client object is gone by now, they ended
// their session while we were switching, so freak out
if (_clobj == null) {
Log.warning("Client disappeared before we could " +
"complete the switch to a new client " +
"object [ousername=" + _username +
", nusername=" + username + "].");
_cmgr.releaseClientObject(username);
Exception error = new Exception("Early withdrawal");
resolutionFailed(username, error);
return;
}
// let the client know that the rug has been yanked out
// from under their ass
Object[] args = new Object[] { Integer.valueOf(clobj.getOid()) };
_clobj.postMessage(ClientObject.CLOBJ_CHANGED, args);
// call down to any derived classes
clientObjectWillChange(_clobj, clobj);
// let the caller know that we've got some new business
if (ucl != null) {
ucl.changeReported(clobj, new ResultListener() {
public void requestCompleted (Object result) {
finishResolved(username, clobj);
}
public void requestFailed (Exception cause) {
finishResolved(username, clobj);
}
});
} else {
finishResolved(username, clobj);
}
}
/**
* Finish the final phase of the switch.
*/
protected void finishResolved (Name username, ClientObject clobj)
{
// release our old client object; this will destroy it
_cmgr.releaseClientObject(_username);
// update our internal fields
_username = username;
_clobj = clobj;
// call down to any derived classes
clientObjectDidChange(_clobj);
// let our listener know we're groovy
if (ucl != null) {
ucl.changeCompleted(_clobj);
}
}
public void resolutionFailed (Name username, Exception reason) {
Log.warning("Unable to resolve new client object " +
"[oldname=" + _username + ", newname=" + username +
", reason=" + reason + "].");
Log.logStackTrace(reason);
// let our listener know we're hosed
if (ucl != null) {
ucl.changeFailed(reason);
}
}
};
// resolve the new client object
_cmgr.resolveClientObject(username, clr);
}
/**
* Called when {@link #setUsername} has been called and the new client
* object is about to be applied to this client. The old client object
* will not yet have been destroyed, so any final events can be sent
* along prior to the new object being put into effect.
*/
protected void clientObjectWillChange (
ClientObject oldClobj, ClientObject newClobj)
{
}
/**
* Called after the new client object has been committed to this
* client due to a call to {@link #setUsername}.
*/
protected void clientObjectDidChange (ClientObject newClobj)
{
}
/**
* Returns the client object that is associated with this client.
*/
public ClientObject getClientObject ()
{
return _clobj;
}
/**
* Initializes this client instance with the specified username,
* connection instance and client object and begins a client session.
*/
protected void startSession (
ClientManager cmgr, Credentials creds, Connection conn, Object authdata)
{
_cmgr = cmgr;
_creds = creds;
_authdata = authdata;
setConnection(conn);
// obtain our starting username
assignStartingUsername();
// resolve our client object before we get fully underway
cmgr.resolveClientObject(_username, this);
// make a note of our session start time
_sessionStamp = System.currentTimeMillis();
}
/**
* This is factored out to allow derived classes to use a different
* starting username than the one supplied in the user's credentials.
* Generally one only wants to munge the starting username if the user
* will subsequently choose a "screen name" and it is desirable to
* avoid collision between the authentication user namespace and the
* screen namespace.
*/
protected void assignStartingUsername ()
{
_username = _creds.getUsername();
}
// documentation inherited from interface
public void clientResolved (Name username, ClientObject clobj)
{
// we'll be keeping this bad boy
_clobj = clobj;
// finish up our regular business
sessionWillStart();
sendBootstrap();
}
// documentation inherited from interface
public void resolutionFailed (Name username, Exception reason)
{
// urk; nothing to do but complain and get the f**k out of dodge
Log.warning("Unable to resolve client [username=" + username + "].");
Log.logStackTrace(reason);
// end the session now to prevent danglage
endSession();
}
/**
* Called by the client manager when a new connection arrives that
* authenticates as this already established client. This must only be
* called from the congmr thread.
*/
protected void resumeSession (Connection conn)
{
// check to see if we've already got a connection object, in which
// case it's probably stale
Connection oldconn = getConnection();
if (oldconn != null && !oldconn.isClosed()) {
Log.info("Closing stale connection [old=" + oldconn +
", new=" + conn + "].");
// close the old connection (which results in everything being
// properly unregistered)
oldconn.close();
}
// start using the new connection
setConnection(conn);
// if a client connects, drops the connection and reconnects
// within the span of a very short period of time, we'll find
// ourselves in resumeSession() before their client object was
// resolved from the initial connection; in such a case, we can
// simply bail out here and let the original session establishment
// code take care of initializing this resumed session
if (_clobj == null) {
Log.warning("Rapid-fire reconnect caused us to arrive in " +
"resumeSession() before the original session " +
"resolved its client object? " + this + ".");
return;
}
// we need to get onto the distributed object thread so that we
// can finalize the resumption of the session.
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
// now that we're on the dobjmgr thread we can resume our
// session resumption
finishResumeSession();
}
});
}
/**
* This is called from the dobjmgr thread to complete the session
* resumption. We call some call backs and send the bootstrap info to
* the client.
*/
protected void finishResumeSession ()
{
// let derived classes do any session resuming
sessionWillResume();
// send off a bootstrap notification immediately because we've
// already got our client object
sendBootstrap();
Log.info("Session resumed " + this + ".");
}
/**
* Forcibly terminates a client's session. This must be called from
* the dobjmgr thread.
*/
public void endSession ()
{
// queue up a request for our connection to be closed (if we have
// a connection, that is)
Connection conn = getConnection();
if (conn != null) {
// go ahead and clear out our connection now to prevent
// funniness
setConnection(null);
// have the connection manager close our connection when it is
// next convenient
PresentsServer.conmgr.closeConnection(conn);
}
// if we don't have a client object, we failed to resolve in the
// first place, in which case we have to cope as best we can
if (_clobj != null) {
// and clean up after ourselves
try {
sessionDidEnd();
} catch (Exception e) {
Log.warning("Choked in sessionDidEnd [client=" + this + "].");
Log.logStackTrace(e);
}
// release (and destroy) our client object
_cmgr.releaseClientObject(_username);
}
// let the client manager know that we're audi 5000
_cmgr.clientDidEndSession(this);
// clear out the client object so that we know the session is over
_clobj = null;
}
/**
* Queues up a runnable on the object manager thread where we can
* safely end the session.
*/
protected void safeEndSession ()
{
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
if (getClientObject() == null) {
// refuse to end the session unless the client is
// fully resolved
Log.warning("Refusing logoff request from " +
"still-resolving client " + this + ".");
} else {
// end the session in a civilized manner
endSession();
}
}
});
}
/**
* This is called when the server is shut down in the middle of a
* client session. In this circumstance, {@link #endSession} will
* not be called and so any persistent data that might
* normally be flushed at the end of a client's session should likely
* be flushed here.
*/
public void shutdown ()
{
// if the client is connected, we need to fake the computation of
// their final connect time because we won't be closing their
// socket normally
if (getConnection() != null) {
long now = System.currentTimeMillis();
_connectTime += ((now - _networkStamp) / 1000);
}
}
/**
* Makes a note that this client is subscribed to this object so that
* we can clean up after ourselves if and when the client goes
* away. This is called by the client internals and needn't be called
* by code outside the client.
*/
public synchronized void mapSubscrip (DObject object)
{
_subscrips.put(object.getOid(), object);
}
/**
* Makes a note that this client is no longer subscribed to this
* object. The subscription map is used to clean up after the client
* when it goes away. This is called by the client internals and
* needn't be called by code outside the client.
*/
public synchronized void unmapSubscrip (int oid)
{
DObject object = _subscrips.remove(oid);
if (object != null) {
object.removeSubscriber(this);
} else {
Log.warning("Requested to unmap non-existent subscription " +
"[oid=" + oid + "].");
}
}
/**
* Clears out the tracked client subscriptions. Called when the client
* goes away and shouldn't be called otherwise.
*/
protected void clearSubscrips (boolean verbose)
{
for (DObject object : _subscrips.values()) {
if (verbose) {
Log.info("Clearing subscription [client=" + this +
", obj=" + object.getOid() + "].");
}
object.removeSubscriber(this);
}
_subscrips.clear();
}
/**
* Called when the client session is first started. The client object
* has been created at this point and after this method is executed,
* the bootstrap information will be sent to the client which will
* trigger the start of the session. Derived classes that override
* this method should be sure to call
* super.sessionWillStart.
*
*
Note: This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
*/
protected void sessionWillStart ()
{
}
/**
* Called when the client resumes a session (after having disconnected
* and reconnected). After this method is executed, the bootstrap
* information will be sent to the client which will trigger the
* resumption of the session. Derived classes that override this
* method should be sure to call super.sessionWillResume.
*
*
Note: This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
*/
protected void sessionWillResume ()
{
}
/**
* Called when the client session ends (either because the client
* logged off or because the server forcibly terminated the session).
* Derived classes that override this method should be sure to call
* super.sessionDidEnd.
*
*
Note: This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must done carefully.
*/
protected void sessionDidEnd ()
{
// clear out our subscriptions so that we don't get a complaint
// about inability to forward the object destroyed event we're
// about to generate
clearSubscrips(false);
}
/**
* This is called once we have a handle on the client distributed
* object. It sends a bootstrap notification to the client with all
* the information it will need to interact with the server.
*/
protected void sendBootstrap ()
{
// Log.info("Sending bootstrap " + this + ".");
// create and populate our bootstrap data
BootstrapData data = createBootstrapData();
populateBootstrapData(data);
// create a send bootstrap notification
postMessage(new BootstrapNotification(data));
}
/**
* Derived client classes can override this member to create derived
* bootstrap data classes that contain extra bootstrap information, if
* desired.
*/
protected BootstrapData createBootstrapData ()
{
return new BootstrapData();
}
/**
* Derived client classes can override this member to populate the
* bootstrap data with additional information. They should be sure to
* call super.populateBootstrapData before doing their
* own populating, however.
*
*
Note: This function will be called on the dobjmgr
* thread which means that object manipulations are OK, but client
* instance manipulations must be done carefully.
*/
protected void populateBootstrapData (BootstrapData data)
{
// give them the client object id
data.clientOid = _clobj.getOid();
// fill in the list of bootstrap services
data.services = PresentsServer.invmgr.bootlist;
}
/**
* Called by the connection manager when this client's connection is
* unmapped. That may be because of a connection failure (in which
* case this call will be followed up by a call to
* connectionFailed) or it may be because of an orderly
* closing of the connection. In either case, the client can deal with
* its lack of a connection in this method. This is invoked by the
* conmgr thread and should behave accordingly.
*/
protected void wasUnmapped ()
{
// clear out our connection reference
setConnection(null);
// clear out our subscriptions. we need to do this on the dobjmgr
// thread. it is important that we do this *after* we clear out
// our connection reference. once the connection ref is null, no
// more subscriptions will be processed (even those that were
// queued up before the connection went away)
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
sessionConnectionClosed();
}
});
}
/**
* Called on the dobjmgr thread when the connection associated with
* this session has been closed and unmapped. If the user logged off
* before closing their connection, this will be preceded by a call to
* {@link #sessionDidEnd}.
*/
protected void sessionConnectionClosed ()
{
// clear out our dobj subscriptions in case they weren't cleared
// by a call to sessionDidEnd
clearSubscrips(false);
}
/**
* Called by the connection manager when this client's connection
* fails. This is invoked on the conmgr thread and should behave
* accordingly.
*/
protected void connectionFailed (IOException fault)
{
// nothing to do here presently. the client manager already
// complained about the failed connection
}
/**
* Sets our connection reference in a thread safe way. Also
* establishes the back reference to us as the connection's message
* handler.
*/
protected synchronized void setConnection (Connection conn)
{
// if our connection is being cleared out, record the amount of
// time we were connected to our total connected time
long now = System.currentTimeMillis();
if (_conn != null && conn == null) {
_connectTime += ((now - _networkStamp) / 1000);
}
// keep a handle to the new connection
_conn = conn;
// tell the connection to pass messages on to us (if we're setting
// a connection rather than clearing one out)
if (_conn != null) {
_conn.setMessageHandler(this);
// configure any active custom class loader
if (_loader != null) {
_conn.setClassLoader(_loader);
}
}
// make a note that our network status changed
_networkStamp = now;
}
/**
* The connection instance must be accessed via this member function
* because it is read from both the dobjmgr and conmgr threads and is
* modified by the conmgr thread.
*
* @return The connection instance associated with this client or null
* if the client is not currently connected.
*/
protected synchronized Connection getConnection ()
{
return _conn;
}
// documentation inherited from interface
public void handleMessage (UpstreamMessage message)
{
_messagesIn++; // count 'em up!
// if the client has been getting crazy with the cheeze whiz,
// stick a fork in them; the first time through we end our
// session, subsequently _throttle is null and we just drop any
// messages that come in until we've fully shutdown
if (_throttle == null) {
// Log.info("Dropping message from force-quit client " +
// "[conn=" + _conn +
// ", msg=" + message + "].");
return;
} else if (_throttle.throttleOp(message.received)) {
Log.warning("Client sent more than 100 messages in 10 seconds, " +
"forcing disconnect " + this + ".");
safeEndSession();
_throttle = null;
}
// we dispatch to a message dispatcher that is specialized for the
// particular class of message that we received
MessageDispatcher disp = _disps.get(message.getClass());
if (disp == null) {
Log.warning("No dispatcher for message [msg=" + message + "].");
return;
}
// otherwise pass the message on to the dispatcher
disp.dispatch(this, message);
}
// documentation inherited from interface
public void objectAvailable (DObject object)
{
if (postMessage(new ObjectResponse(object))) {
// make a note of this new subscription
mapSubscrip(object);
} else {
// if we failed to send the object response, unsubscribe
object.removeSubscriber(this);
}
}
// documentation inherited from interface
public void requestFailed (int oid, ObjectAccessException cause)
{
postMessage(new FailureResponse(oid));
}
// documentation inherited from interface
public void eventReceived (DEvent event)
{
if (event instanceof PresentsDObjectMgr.AccessObjectEvent) {
Log.warning("Ignoring event that shouldn't be forwarded " +
event + ".");
Thread.dumpStack();
} else {
postMessage(new EventNotification(event));
}
}
/** Callable from non-dobjmgr thread, this queues up a runnable on the
* dobjmgr thread to post the supplied message to this client. */
protected final void safePostMessage (final DownstreamMessage msg)
{
PresentsServer.omgr.postRunnable(new Runnable() {
public void run () {
postMessage(msg);
}
});
}
/** Queues a message for delivery to the client. */
protected final boolean postMessage (DownstreamMessage msg)
{
Connection conn = getConnection();
if (conn != null) {
conn.postMessage(msg);
_messagesOut++; // count 'em up!
return true;
}
// don't log dropped messages unless we're dropping a lot of them
// (meaning something is still queueing messages up for this dead
// client even though it shouldn't be)
if (++_messagesDropped % 50 == 0) {
Log.warning("Dropping many messages? [client=" + this +
", count=" + _messagesDropped + "].");
}
// make darned sure we don't have any remaining subscriptions
if (_subscrips.size() > 0) {
// Log.warning("Clearing stale subscriptions [client=" + this +
// ", subscrips=" + _subscrips.size() + "].");
clearSubscrips(_messagesDropped > 10);
}
return false;
}
/**
* Generates a string representation of this instance.
*/
public String toString ()
{
StringBuilder buf = new StringBuilder("[");
toString(buf);
return buf.append("]").toString();
}
/**
* Derived classes override this to augment stringification.
*/
protected void toString (StringBuilder buf)
{
buf.append("username=").append(_username);
buf.append(", conn=").append(_conn);
buf.append(", cloid=").append(
(_clobj == null) ? -1 : _clobj.getOid());
buf.append(", in=").append(_messagesIn);
buf.append(", out=").append(_messagesOut);
}
/**
* Message dispatchers are used to dispatch each different type of
* upstream message. We can look the dispatcher up in a table and
* invoke it through an overloaded member which is faster (so we
* think) than doing a bunch of instanceofs.
*/
protected static interface MessageDispatcher
{
/**
* Dispatch the supplied message for the specified client.
*/
public void dispatch (PresentsClient client, UpstreamMessage mge);
}
/**
* Processes subscribe requests.
*/
protected static class SubscribeDispatcher implements MessageDispatcher
{
public void dispatch (PresentsClient client, UpstreamMessage msg)
{
SubscribeRequest req = (SubscribeRequest)msg;
// Log.info("Subscribing [client=" + client +
// ", oid=" + req.getOid() + "].");
// forward the subscribe request to the omgr for processing
PresentsServer.omgr.subscribeToObject(req.getOid(), client);
}
}
/**
* Processes unsubscribe requests.
*/
protected static class UnsubscribeDispatcher implements MessageDispatcher
{
public void dispatch (PresentsClient client, UpstreamMessage msg)
{
UnsubscribeRequest req = (UnsubscribeRequest)msg;
int oid = req.getOid();
// Log.info("Unsubscribing " + client + " [oid=" + oid + "].");
// forward the unsubscribe request to the omgr for processing
PresentsServer.omgr.unsubscribeFromObject(oid, client);
// update our subscription tracking table
client.unmapSubscrip(oid);
// post a response to the client letting them know that we
// will no longer send them events regarding this object
client.safePostMessage(new UnsubscribeResponse(oid));
}
}
/**
* Processes forward event requests.
*/
protected static class ForwardEventDispatcher implements MessageDispatcher
{
public void dispatch (PresentsClient client, UpstreamMessage msg)
{
ForwardEventRequest req = (ForwardEventRequest)msg;
DEvent fevt = req.getEvent();
// fill in the proper source oid
fevt.setSourceOid(client.getClientObject().getOid());
// Log.info("Forwarding event [client=" + client +
// ", event=" + fevt + "].");
// forward the event to the omgr for processing
PresentsServer.omgr.postEvent(fevt);
}
}
/**
* Processes ping requests.
*/
protected static class PingDispatcher implements MessageDispatcher
{
public void dispatch (PresentsClient client, UpstreamMessage msg)
{
// send a pong response
PingRequest req = (PingRequest)msg;
client.safePostMessage(new PongResponse(req.getUnpackStamp()));
}
}
/**
* Processes logoff requests.
*/
protected static class LogoffDispatcher implements MessageDispatcher
{
public void dispatch (final PresentsClient client, UpstreamMessage msg)
{
Log.debug("Client requested logoff " + client + ".");
client.safeEndSession();
}
}
protected ClientManager _cmgr;
protected Credentials _creds;
protected Object _authdata;
protected Name _username;
protected Connection _conn;
protected ClientObject _clobj;
protected HashIntMap