// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.util; import java.lang.reflect.Method; import java.util.HashMap; import com.samskivert.util.MethodFinder; import com.samskivert.util.StringUtil; import com.threerings.presents.Log; /** * Class related utility functions. */ public class ClassUtil { /** * Locates and returns the first method in the supplied class whose * name is equal to the specified name. If a method is located, it * will be cached in the supplied cache so that subsequent requests * will immediately return the method from the cache rather than * re-reflecting. * * @return the method with the specified name or null if no method * with that name could be found. */ public static Method getMethod ( String name, Object target, HashMap cache) { Class tclass = target.getClass(); String key = tclass.getName() + ":" + name; Method method = (Method)cache.get(key); if (method == null) { method = findMethod(tclass, name); if (method != null) { cache.put(key, method); } } return method; } /** * Looks up the method on the specified object that has a signature * that matches the supplied arguments array. This is very expensive, * so you shouldn't be doing this for something that happens * frequently. * * @return the best matching method with the specified name that * accepts the supplied arguments, or null if no method could be * found. * * @see MethodFinder */ public static Method getMethod (String name, Object target, Object[] args) { Class tclass = target.getClass(); Method meth = null; try { MethodFinder finder = new MethodFinder(tclass); meth = finder.findMethod(name, args); } catch (NoSuchMethodException nsme) { // nothing to do here but fall through and return null Log.info("No such method [name=" + name + ", tclass=" + tclass.getName() + ", args=" + StringUtil.toString(args) + ", error=" + nsme + "]."); } catch (SecurityException se) { Log.warning("Unable to look up method? " + "[tclass=" + tclass.getName() + ", mname=" + name + "]."); } return meth; } /** * Locates and returns the first method in the supplied class whose * name is equal to the specified name. * * @return the method with the specified name or null if no method * with that name could be found. */ public static Method findMethod (Class clazz, String name) { Method[] methods = clazz.getMethods(); for (int i = 0; i < methods.length; i++) { if (methods[i].getName().equals(name)) { return methods[i]; } } return null; } }