// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.client; /** * A logon exception is used to indicate a failure to log on to the * server. The reason for failure is encoded as a string and stored in the * message field of the exception. */ public class LogonException extends Exception { /** * Constructs a logon exception with the supplied logon failure code. */ public LogonException (String code) { this(code, false); } /** * Constructs a logon exception with the supplied logon failure code. * * @param stillInProgress indicates that the logon attempt has not totally * failed, rather we are still trying but want to report that our initial * attempt did not work and that we're falling back to alternative methods. */ public LogonException (String code, boolean stillInProgress) { super(code); _stillInProgress = stillInProgress; } /** * Returns true if this exception is reporting an intermediate status * rather than total logon failure. The client may be falling back to an * alternative port or delaying an auto-retry attempt due to server * overload. If this method returns true, the client should not * allow additional calls to {@link Client#logon} as the current attempt is * still in progress. */ public boolean isStillInProgress () { return _stillInProgress; } protected boolean _stillInProgress; }