// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.data; import com.threerings.io.SimpleStreamableObject; /** * Defines access control tokens that convey certain privileges to users * (see {@link BodyObject#checkAccess}). */ public class TokenRing extends SimpleStreamableObject { /** Indicates that this user is an administrator and can do things * like broadcast, shutdown the server and whatnot. */ public static final int ADMIN = (1 << 0); /** * A default constructor, used when unserializing token rings. */ public TokenRing () { } /** * Constructs a token ring with the supplied set of tokens. */ public TokenRing (int tokens) { _tokens = tokens; } /** * Returns true if this token ring contains the specified token. */ public boolean holdsToken (int token) { return (_tokens & token) != 0; } /** * Convenience function for checking whether this ring holds the * {@link #ADMIN} token. */ public boolean isAdmin () { return holdsToken(ADMIN); } /** * Returns the bitmask that stores the various tokens. */ public int getTokens () { return _tokens; } /** * Set the specified token to be on or off. */ public void setToken (int token, boolean on) { if (on) { setToken(token); } else { clearToken(token); } } /** * Adds the specified token to this ring. */ public void setToken (int token) { _tokens |= token; } /** * Clears the specified token from this ring. */ public void clearToken (int token) { _tokens &= ~token; } /** The tokens contained in this ring (composed together bitwise). */ protected int _tokens; }