// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.chat.client; import com.threerings.crowd.chat.data.ChatMessage; /** * A chat display provides a means by which chat messages can be * displayed. The chat display will be notified when chat messages of * various sorts have been received by the client. */ public interface ChatDisplay { /** * Called to clear the chat display. */ public void clear (); /** * Called to display a chat message. * * @param alreadyDisplayed true if a previous chat display in the list has * already displayed this message, false otherwise. * * @return true if the message was displayed, false if not. */ public boolean displayMessage (ChatMessage msg, boolean alreadyDisplayed); }