// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.util { import flash.events.Event; /** * A handy event for simply dispatching a value associated with the event type. */ public class ValueEvent extends Event { /** * Accessor: get the value. */ public function get value () :Object { return _value; } /** * Construct the value event. */ public function ValueEvent ( type :String, value :Object, bubbles :Boolean = false, cancelable :Boolean = false) { super(type, bubbles, cancelable); _value = value; } override public function clone () :Event { return new ValueEvent(type, _value, bubbles, cancelable); } /** The value. */ protected var _value :Object; } }