// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.presents.data; import javax.annotation.Generated; import com.threerings.presents.client.InvocationReceiver; import com.threerings.presents.client.RegistrationService; /** * Provides the implementation of the {@link RegistrationService} interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ @Generated(value={"com.threerings.presents.tools.cpp.GenCPPServiceTask"}, comments="Derived from RegistrationService.java.") public class RegistrationMarshaller extends InvocationMarshaller implements RegistrationService { /** The method id used to dispatch {@link #registerReceiver} requests. */ public static final int REGISTER_RECEIVER = 1; // from interface RegistrationService public void registerReceiver (InvocationReceiver.Registration arg1) { sendRequest(REGISTER_RECEIVER, new Object[] { arg1 }); } }