// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.model; import com.jme.math.Vector3f; import com.jme.scene.Geometry; import com.jme.scene.Spatial; import com.jme.util.geom.BufferUtils; /** * A model controller whose target represents an emitter. */ public abstract class EmissionController extends ModelController { @Override // documentation inherited public void init (Model model) { super.init(model); _target.setCullMode(Spatial.CULL_ALWAYS); } /** * Determines the current location of the emitter in world coordinates. */ protected void getEmitterLocation (Vector3f result) { result.set(_target.getWorldBound().getCenter()); } /** * Determines the current direction of the emitter in world coordinates. */ protected void getEmitterDirection (Vector3f result) { if (_target instanceof Geometry) { BufferUtils.populateFromBuffer(result, ((Geometry)_target).getNormalBuffer(), 0); } else { result.set(0f, 0f, -1f); } _target.getWorldRotation().multLocal(result); } }