// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.crowd.data; import javax.annotation.Generated; import com.threerings.crowd.client.BodyService; import com.threerings.presents.data.ClientObject; import com.threerings.presents.data.InvocationMarshaller; /** * Provides the implementation of the {@link BodyService} interface * that marshalls the arguments and delivers the request to the provider * on the server. Also provides an implementation of the response listener * interfaces that marshall the response arguments and deliver them back * to the requesting client. */ @Generated(value={"com.threerings.presents.tools.GenServiceTask"}, comments="Derived from BodyService.java.") public class BodyMarshaller extends InvocationMarshaller implements BodyService { /** The method id used to dispatch {@link #setIdle} requests. */ public static final int SET_IDLE = 1; // from interface BodyService public void setIdle (boolean arg1) { sendRequest(SET_IDLE, new Object[] { Boolean.valueOf(arg1) }); } }