writeObject() as that handles nulls for us (and of course because that's how
it's done when streaming using reflection).
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altogether as that also solves the "Class.getDeclaredFields() is not required
to return fields in declaration order" problem which has been looming. However,
this should work for now.
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and writer methods for private and protected fields. This will allow us to
preserve the current read and write ordering and in the future when we "fix"
read and write ordering, we won't be fucked by a bunch of generated methods
that force the ordering. (Someone is using Presents on the CLR which turns out
to take advantage of the loose specification of Class.getDeclaredFields() and
not return them in declaration order, yay!).
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use in non-sandboxed environments). Unfortunately we have to do this for all
Streamable classes, not just the ones that have protected/private members
because we need to be able to call super.readObject() and have that exist even
if our superclass contains only public members.
Doing magic streaming with combinations of classes that do and don't have
readObject() would start to get extremely complicated, particularly if the base
class had readObject() an intermediate class had none, then a later class had
one again. Madness. Doing things with compiled methods will be faster anyway...
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- handle // @Override // blah style comments
- deal with fields that are assigned to anonymous inner classes (actually
anything with braces, which would also include array literals).
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(ByteArray is a special class for dealing with bytes. It does not extend
the normal Array).
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an arbitrary Java class which we are converting to ActionScript (the language,
not the class). Hopefully this will appease the compiler.
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aren't magically in scope for ActionScript, we have to generate import
statements for them.
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when we encounter the pattern "new SomeClass[0]". Le whee!
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field/method names for the ActionScript version of a class (or to omit
something entirely). This removes the need for special case hackery for
toStringBuilder().
In order for annotations to work, however, we have to require that the
GenActionScriptTask be loaded from the same classloader that loads the classes
to be reflected upon. Before we only reflected on the target classes, never
instantiated them. Annotations are actually instantiated, so we have to be able
to create an instance of the ActionScript.class that is compiled into our
target classes and assign it to a reference that is compiled into
GenActionScriptTask. Beware the complexities of dealing with multiple class
loaders.
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because we can't do that in ActionScript; properly handle static var and
non-static const.
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interfaces, and Marshallers for same. The remaining snag has to do with the
annoyance of ActionScript not supporting inner classes, which means that
ChatService.TellListener for example has to become ChatService_TellListener.
The code for generating the Java marshaller knows to add an import for
ChatService if some random invocation service interface happens to reference
ChatService.TellListener, but now it needs to be made to know to add an import
for ChatService_TellListener in ActionScript land and it has to do it in a way
that doesn't fuck up the Java code generation. Whee!
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Java. Of course this is a very limited translation facility that is mainly
focused on auto-generating Streamable ActionScript classes from their Java
originals, and it doesn't actually convert method bodies, just field and method
declarations, initial values, and such.
Most of our Streamable classes don't have much in the way of real methods, and
the autogenerator will stick new methods in when they show up on the Java side
so at least we'll *know* that they need to be implemented. And the main thing:
readObject and writeObject are in fact implemented by the code generator so at
least we won't be plagued by annoying streaming errors when we change something
on the Java side and forget to change the ActionScript side.
Next up, auto-generating InvocationService interfaces and InvocationMarshaller
implementations in ActionScript and ActionScript versions of DObjects.
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unmarshalled into an ArrayList on the receiver. Along the way, I improved
support for generic types as arguments to invocation services (which required
one unfortunate "sweeping" warning suppression, but since this is in generated
code, I think we can be sure it won't be doing anything untoward).
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required some serious bending and folding of the generic type system, but for
the most part we managed to avoid any mutilating. The gendobj task now
generates properly typed "addToXXX" and "updateXXX" DSet methods based on the
parameterized type of the DSet. This might cause unrecompiled code to break,
but I don't think there are many cases in the base toolkit where people call
DSet adders or updaters. We'll see and I'll add backwards compatibility
versions for cases where we need them to support GG games (everything else we
can just recompile).
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