fly in the future; it also now provides efficient tileset name to tileset
id mappings which is exported via the TileSetRepository interface. Lastly,
TileManager now relies on TileSetRepository to efficiently provide tiles
by name or id and no longer maintains its own cache (because the
BundledTileSetRepository already maintains the same mappings).
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2663 542714f4-19e9-0310-aa3c-eee0fc999fb1
- All images are loaded through the image manager
- Architected to allow the use of prepared or unprepared images (and
volatile images when the day comes that they support alpha)
- Tunable caches for images and tiles
- Resource manager caches unpacked resources on the filesystem
- Various and sundry other cleanups
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2116 542714f4-19e9-0310-aa3c-eee0fc999fb1
things compile and most things run so this is a good time to checkpoint.
Let me recall:
- Refactored the whole scene deal.
- Revamped the XML parser stuff (now uses Digester).
- Rethought the tile management.
- Started tile bundle stuff.
- Wrote some tests.
- Did a bit of Mike-ification.
Onward and moreward.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@621 542714f4-19e9-0310-aa3c-eee0fc999fb1