These are the preferred way to get instances of Boolean, Byte,
Short, Character, Integer, Long, Float, and Double object.
It's always made sense for Boolean objects, and with 1.5 these factory
methods were blessed as the proper way to get instances unless one
absolutely needed a distinct object.
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genericize Narya data structures, nor make the existing code type safe. That's
going to be an extremely large project.
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because we'd like to use the same TileSet over again when possible, but
we don't want to forevermore hold onto a TileSet if it could be gc'd.
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return a tile with an error image so that the caller doesn't freak out and
we achieve maximal "continue to work as much as possible."
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has colorizations and implements the "String[] getColorizations()" method.
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follow doesn't tell us anything about the hosed tileset.
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fly in the future; it also now provides efficient tileset name to tileset
id mappings which is exported via the TileSetRepository interface. Lastly,
TileManager now relies on TileSetRepository to efficiently provide tiles
by name or id and no longer maintains its own cache (because the
BundledTileSetRepository already maintains the same mappings).
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- Tiles are initialized after being constructed which makes life simpler
for custom tiles which no longer have to have their own constructor that
passes Tile's stuff down to it.
- Tiles are no longer LRU cached (because we blow through that cache
instantly on all but the smallest of scenes), and are now tracked by
weak references so that we guarantee that only one instance of a tile is
ever in memory.
- Added code to track and report memory usage of weak cached tiles as well
as "stray" tiles which are created through other means than asking a
TileSet for a tile (fringe tiles being the most prolific example).
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figure it out from their width/height compared to the source image's
width/height.
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to use these unless you're doing low-level image processing and will
eventually stuff the data into a prepared image.
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save the tileset image in fast format before doing so because the set of
formats for which we support trimming is slightly larger than those for
which we support saving in fast format. We don't use such formats
presently, so I'll temporarily punt.
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wasn't cleaning up properly if it failed to generate a bundle. Plus the
error reporting is all much better.
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